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  1. crapoZK

    6++ Gameplay Overhaul

    Alrighty! Got an extended play in and I have some good (Very very subjective) notes for what I feel the characters I studied need to get a more optimal experience. These are going to be quite unbiased and I'm going to spoiler tag them so that the post doesn't get so big, but I've spent a couple...
  2. crapoZK

    Love it so far but Zack's trash bruh looool

    Love it so far but Zack's trash bruh looool
  3. crapoZK

    6++ Gameplay Overhaul

    Zack actually is kinda mid in 6++ since losing FR (S) from stance and combo routes / mixups deriving from 2H+K or string equivalent. He's a bit of a worse version than DOA5 in this because nothing is scary and he lacks initial stun game starters. In this essay I will.... Not really gonna give...
  4. crapoZK

    6++ Gameplay Overhaul

    That triple box combo at the end. YEEEESH. Yeah nah this game is really fucking fun.
  5. crapoZK

    6++ Gameplay Overhaul

    Can't argue against that really, I get it. Let's see how it pans out. See with Lisa and Ayane's SS P+Ks, they have access to their BT stuff and some of those moves are good to start something so I see why they included it there, but you're right they are quite niche in application. I didn't...
  6. crapoZK

    6++ Gameplay Overhaul

    I don't know about the rest but it does Fatal Stun in the threshold instead of bounce. It's strong as hell against people who spam hold. I like it a lot in this build.
  7. crapoZK

    6++ Gameplay Overhaul

    CPU can Fatal Rush and it's not annoying (See: 1:00). Might as well bring it back in I can't lie.
  8. crapoZK

    6++ Gameplay Overhaul

    Quick critiques: SSA: Reverting it back to the meterless 6 Vanilla SS is a lil bit problematic due to the new ground game we've got going. From the games I've been seeing most people aren't ready to get hit by the SSA, which in turn means they're not teching in time because they haven't...
  9. crapoZK

    6++ Gameplay Overhaul

    I haven't checked up on Kasumi yet, but I think her bounds are still in the game. I could be wrong. Either way I'mma try and offer some propositions that will make her actually have to use her brain to play the game, while giving her new strengths in this new system.
  10. crapoZK

    6++ Gameplay Overhaul

    Gonna go through the entire roster's movelists from current / previous titles and talk about ideas for some changes. Buffs, nerfs, reach changes - the whole lot. I'm not aiming to make or break your characters but let's speak on it once we've had time with the game. This will be an unbiased...
  11. crapoZK

    6++ Gameplay Overhaul

    So... what you're saying is that the number of players will stay the same regardless of the outcome? Cool, glad we're on the same page. Next. Yeah bruh it's unfathomable lmfaoooo it's actually a joke, not a single character needs to be killing anyone from a single throw. Like nah g not even...
  12. crapoZK

    6++ Gameplay Overhaul

    Yeah still no to this.
  13. crapoZK

    6++ Gameplay Overhaul

    These same players don't even play DOA6. It's been 2 days. Your issue will be the same with or without this mod.
  14. crapoZK

    6++ Gameplay Overhaul

    What potential new players LMAO please stop with the hypotheticals. Have you spoken to any in the last year? I love how you've brought people who don't even exist yet to back your point against a mod that's been public for 2 days because why exactly? You honestly don't think that DOA6 is...
  15. crapoZK

    6++ Gameplay Overhaul

    This is true, but people would look for the BH after 3 hits because the 4th hit was where the Break Blow would come out - was better to wait and see if your enemy would blow their meter and hold accordingly than to hold pre-emptively and have your enemy keep it. Now that that's out of the...
  16. crapoZK

    6++ Gameplay Overhaul

    Keeping Fatal Rush in the game without the Fatal Stun could be great to be honest. They're fun to use in combos and to be honest most characters have such good animations with them (Rig). Maybe only you can get a Fatal Stun with the FR strings if you catch somebody stepping but not on NH or...
  17. crapoZK

    6++ Gameplay Overhaul

    Alright, I'm really not trying to derail this thread so let's call it a day on trying to find the reason our favourite game flopped. It's unfortunate, but it was also 3 years ago. Onto the fun. I read the patch notes for this and watched y'alls streams for this DOA6++ thing. Got a couple...
  18. crapoZK

    6++ Gameplay Overhaul

    I agree with most of the things you're saying in this part but this one here. TN didn't get the funding to try and fix stuff and TK clearly didn't want to keep blowing bank on it - we already know Shimbori had to fight for his life to even give us DOA6 so it was a losing battle from the start...
  19. crapoZK

    6++ Gameplay Overhaul

    I do have some propositions to give to the homie Rev_an about the mod but I do think the concept of a community-led DOA6 is extremely fun. I'll let you guys argue some more in here so I don't have to double post and get some patch ideas flowing. To be fair I'll probablt drag and drop some change...
  20. crapoZK

    Bruh break blows should be criminally minus (like -23) but do more damage when left uncancelled...

    Bruh break blows should be criminally minus (like -23) but do more damage when left uncancelled on hit. There's no trade offs for wasting your whole meter for it. The BH after BH is the most annoying part to DOA6 and the mechanic should really give enough space and reset the neutral. You can...
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