It sorta reminds me of this (without the busted black screen trick)
- Boss version's EWGF has the same startup, but recovers quicker than the standard one for some reason. Can do combos that's generally not possible.
- Boss's Underworld drop and Super OH does more damage than the standard one.
- Boss version even has a dragon kick. It was never used in story mode on the final battle.
- 8P can cause a sitdown.
- The last hit of PPK is a GB (+4). Also has a raw hit version of it (same advantage).
- Retains the DOA6 214P official launch, best version technically speaking.
- Boss version's 214K is the same one from DOA5LR which was in fact the best one. Causes a launch on hit.
While I don't technically main Raidou since I only picked him up back in DOA5LR due to lack of players, lack of popularity, and lack of forum information at the time (during the month release), I do believe that the Boss version of DOA6 was the step in the right direction of how the character should be (as weird as it is, minus the black screen ability nonsense). Basically any form of Raidou at this point such as DOA6++ mod and even the official retail default version, was arguably far better than the one in DOA5LR for numerous reasons.
You'd more often find me on Kula/Rig/Hayabusa/Diego than going on Raidou, though I am familiar to do just about every single thing in his movekit and the throws to provide you with the input and feedback that what you did for the character just now is definitely a good start in the right direction. Nice work Rev.
Hopefully I can get some fun games with Kwiggles again back to back and many others at some point as I didn't have a legitimate reason to play DOA6. At the moment i'm way more curious for other characters, especially Diego.