He says it's a lie because the Soft Engine was just adding Sub surface scatter and Tessellation to their DirectX engine, which came in when they upgraded from Direct X 9 on the Xbox 360/PlayStation 3/PC to Direct X 11 on the Xbox One/PlayStation 4. It also provided additional effects for them to...
Yup, definitely no clipping at all in DOA6. They solved the formula for the entire game industry by not having clipping when characters interact with anything...
Nioh 2 looks great, if you can get all the content unlocked to mess with character creator.
Yes, but they also don't sell any with their characters displaying as topless/frontal nudity.
I'm unsure if you were suggesting that they are marked up higher because of rarity or not, but the price in that ebay listing you linked is actually pretty close to the MSRP listed in the original shop.
Also, as an FYI, the file extension should technically still be .iso, it's just the format of the ISO is XISO. However, it shouldn't stop either emulator from recognizing it, for now at least.
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Am currently looking into solutions and will update the post when it's been resolved.
My favorite one in the comic is when Leifang is asking Bayman where the danger zone is and he just stomps her face into it saying "here!"
I already have the translations for part of it, been working solo on scanlating it.
Kasumi's BT 2P I can understand. But I don't know what the reason for this one is with Mai. Are you also nerfing Hayate and Hitomi's PP2K strings while you're at it?
Curious your reasoning for 1k and 6pk getting that property. I mean I guess it looks similar to Ayane's 6k2k...
Also means that you'll never see 6pkp do it since there virtually is no way to whiff 6pk in juggle to my knowledge.
Will be interesting to test out.