While more recent titles from Team NINJA such as: the anticipated Wo Long: Fallen Dynasty & critically acclaimed Nioh have not seen a lot of environment gameplay it has always been at the heart of Dead or Alive since the 90s and now TEKKEN 8 is borrowing various elements from its long-term rival.
Harada has also made sure to mention early on that this mechanic is not just for visual flair but will expand the stages as well and that environments will also play a vital role in the gameplay itself like DOA always has. What other fighters can you mention that have gone out of their way to go the extra mile with visual design and scale of a level?
This sort of inspiration makes the community wonder if we will see a special guest Dead or Alive character such as Kasumi or Ryu Hayabusa someday. Fans of both series have wanted to see some type of collaboration for years and with announcements like this, we could be edging closer to that; not to say it will happen by any means.
Spectators want a cinematic experience and players want more than to just fight on a boring square ring and with this announcement we now can say that DOA was twenty-four years ahead of the competition in some regard. Harada is now tasked at finding the perfect balance of how damage will scale. Sometimes DOA did struggle with this depending on the title you would play. Can a stage fall or explosion KO? Should it KO? How much damage will each environment do to the receiving opponent?
Dead or Alive 6 was all over the place when it came to answering these questions and it was received with a mixed reception by players, but Dead or Alive 5 did just about everything right even if some fighters wanted the 'Danger Zone' stage banned. What happens with TEKKEN 8 is still a mystery, but my guess is Harada will borrow a few more environmental destruction ideas from the DOA franchise and we will keep you updated on this if they do.
My personal opinion is that I completely stand up and applaud Harada for finally pulling the trigger on environment damage and seeing the importance and engagement it can bring to a fight.
Harada has also made sure to mention early on that this mechanic is not just for visual flair but will expand the stages as well and that environments will also play a vital role in the gameplay itself like DOA always has. What other fighters can you mention that have gone out of their way to go the extra mile with visual design and scale of a level?
This sort of inspiration makes the community wonder if we will see a special guest Dead or Alive character such as Kasumi or Ryu Hayabusa someday. Fans of both series have wanted to see some type of collaboration for years and with announcements like this, we could be edging closer to that; not to say it will happen by any means.
Spectators want a cinematic experience and players want more than to just fight on a boring square ring and with this announcement we now can say that DOA was twenty-four years ahead of the competition in some regard. Harada is now tasked at finding the perfect balance of how damage will scale. Sometimes DOA did struggle with this depending on the title you would play. Can a stage fall or explosion KO? Should it KO? How much damage will each environment do to the receiving opponent?
Dead or Alive 6 was all over the place when it came to answering these questions and it was received with a mixed reception by players, but Dead or Alive 5 did just about everything right even if some fighters wanted the 'Danger Zone' stage banned. What happens with TEKKEN 8 is still a mystery, but my guess is Harada will borrow a few more environmental destruction ideas from the DOA franchise and we will keep you updated on this if they do.
My personal opinion is that I completely stand up and applaud Harada for finally pulling the trigger on environment damage and seeing the importance and engagement it can bring to a fight.
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