Playing honoka in doa6 feels like playing Jam in guilty gear. They have 0 range but have damage, speed, and bazillion ways to open you up, however the second she knocks you down, the threat is over cuz their oki is nonexistent :/
not a dig at hitomi players but I could comfortably go the rest of my life w/o running into that character, that girl is so overexposed, offline and online
"Dude, all you do is throw fireballs and anti air, so boring" this is a real msg I got after playing some sfv ranked matches today, it's 2019 and mf's still don't know how to deal with fireballs? Come on now...
Maybe its just cause ive been playing hella SNK Heroines as of late, but i kinda hope the next KoF has some sort of 2v2 or 3v3 tag mode, that'd be fire
Kasumi has some of the best practical knockdowns in doa6, being +20 to +40 allowing her actually apply ground pressure, but her juggle game is trash, especially vs mid weights and above
I've just played 3 games back to back where the main character loses their left arm but get a sweet mechanical one; mgs the phantom pain, dmc5 and sekiro, the hell is this grudge against left arms in the industry lol