after playing Sekiro and Nioh, i have to say im not a huge fan of the whole "deplete the enemy's stamina to open them up for big damage" mechanic, especially on bosses
Hours into Sekiro and so far my only gripe is that parry and block are bound to the same button, and that some enemies require jumping to kill like we're playing gosh darn mario, but other than that, game is dope, and once I get out the souls mindset I'll enjoy it even more
DOA6 random stage selection don't feel so random, I've probably played on colloseum 5 times since the game's come out, but i get forbidden fortune and the throwdown every other match
Who would you say is the most training mode character in doa (i.e they have a lot of cool stuff that works in training mode, but not against actual human opponents)
after all this Dead or a-Neutral 6, im in the mood for something a bit more crazy, time to bust out that Marvel Infinite. Go Team Monster Hunter x Venom!
not gonna lie, kinda bugs me that lows that trip in this game are 0 to +1 on NH, something that harmless shouldn't have such an elaborate animation on hit
dude, nyotengo 3p+k fly cancel into 5k is a frame trap!? and can mix it up with her flying throws!? oh my gosh! the more i learn about this character the more i love her