Camel with 2 thumbs

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  • I hate it when i do dumb shit and it works. "Im -11, screw it i'm hitting a button, oh look at that, it hit, and I won, yay me, i guess.."
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    Reactions: Koenji
    Koenji
    Koenji
    #OnlineWarriors
    VAND1TA
    VAND1TA
    Yeah that works online 90% of the time.....
    day 6 of using alpha 152, still have no idea what i'm supposed to be doing in the neutral :(
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    Reactions: deathofaninja
    xDevious
    xDevious
    Poke and guard like a maniac. Once you get a counter strike, start mixing up. If you expect holds, go for a B.U.R.S.T. If someone tries to space against you, close in and try to hit a R.U.S.H. People will sometimes start pressing buttons once you're getting close with the R.U.S.H start-up animation, which will give you a Hi-Counter Hold.
    deathofaninja
    deathofaninja
    Her neutral game is pretty astounding. You don't really have to move at all.
    Camel with 2 thumbs
    Camel with 2 thumbs
    half screen throws, long range hard to punish moves that cause hella pushback, multiple nonpunishable string enders, now I know why im struggling to figure out this neutral game, it's cause she has so many options :0
    the offline experience, it's washed away all of my online salt, but now i'm terrified to jump back into XBL :0
    Hazard
    Hazard
    That's how it usually is. Even with new DOA players, offline is still better than online. Not only do you have "lagless" play (still can be affected by the monitor), it still has the social experience that cannot be matched by online play. A dick online may be a pretty cool guy in person.
    ugh, nyo getting ANOTHER mid kick launcher, i dunno...most people, don't react fast enough to the flying pk anyway. it was fine as a high
    Russian-chiropractic19
    Russian-chiropractic19
    who in their right mind complains about a mid kick launcher?
    Camel with 2 thumbs
    Camel with 2 thumbs
    I complain cause nyo already has so many mid kicks that lead into good damage or at least give her a positional advantage, and I feel like giving her another one just makes her a bit more predictable. yes mids are more guaranteed, but sometimes a fast, hard to react to high is also fine.
    when you play a character who is unsafe on everything, you kinda have to play like an asshole -_-
    So ayane's crouching jab just crushed my nyo's forward pp, up close, i have no words
    Camel with 2 thumbs
    Camel with 2 thumbs
    hmmm, just thinking about it, forward ppp doesn't jail, so after they block the first hit, they are free to hit buttons. so i guess the only way the counter the low jab in that scenario would be A) don't do the string in open stance, or B) do forward p, then sidestep or low counter to punish
    Chaos
    Chaos
    Change something? Online changes every damn thing.
    Force_of_Nature
    Been playing DOA 2 ultimate with my old mains Ein and Gen Fu, now i look at them in DOA5LR and I'm like "man, you guys used to be cool"
    UpSideDownGRUNT
    UpSideDownGRUNT
    DoA5 Ein is still cooler than Hayate though lol. Besides Ein is pretty top tier in 2U.
    Camel with 2 thumbs
    Camel with 2 thumbs
    I think Ein is good, but top tier? i don't see it, then again, I play ein in a really footsie heavy whiff punishment style as opposed to rushdown so maybe im just doing it wrong
    that feeling you get when block some thing that is -19, go for 10 frame throw punish, and online says "NO!", that's me right now -_-
    oMASTER LEGENDo
    oMASTER LEGENDo
    Because the game is saying go play Tekken where actual punish exist.
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