Camel with 2 thumbs

Profile posts Latest activity Postings Media About

  • sometimes you have to sacrifice a round making your opponent think you play one way, only to switch it up in the round and betray their expectations ;}
    Omni's video got me thinking, if there's another smash game in the future and it doesn't feature every character that's ever been in a smash game ever, will ppl throw hissy fits like they're doing now for Pokemon S&S?
    If a high and a mid clash on the same frame and they do the same dmg, which one will win the trade?
    Camel with 2 thumbs
    Camel with 2 thumbs
    I thought so, it's high beats mid, mid beats low, low beats high right?

    and dmg only matters when both strikes are the same level?
    DestructionBomb
    DestructionBomb
    Test two Diego. Have the recording Diego do 6P+K (which is +2 on block). Have the other Diego do a jab (10F) and have the Diego who did 6P+K do 6P (i12 becomes i10). The mid wins every time. Where did FoN get the info of high beating a mid regardless of damage if both traded at the same speed?

    If the high and mid were the same damage, the high would win. If the high was weaker while same speed as mid, the mid wins.
    Force_of_Nature
    Force_of_Nature
    Ah, my bad. I could swear that highs always beat out mids if they connect on the same frame back in DOA5 (along with Mids beat Lows and Lows beat Highs, etc.). Have had a lot of instances in past gameplay too where jabs or high kicks would blow up mids pretty easily, so I tend to play based on Highs > Mids > Lows > Highs.
    if a character is i9/i11 with hella strings and options, their throw game should be whack
    DestructionBomb
    DestructionBomb
    Speed is not a major issue in DOA per say, but it also eliminates certain definition in regards to "neutral" in CQC and opening people up realistically.
    Force_of_Nature
    Force_of_Nature
    And Rikuto also mentioned that TN's stubbornness with regards to tweaking certain things such as "throw breaks" (or tweaking the aforementioned R1F movement) is likely part of the reason why DOA games will never move forward enough as "competitive fighting games" and thus will sell less than its competitors. IMHO, the more that DOA tries to differentiate itself from other FG's, the worse it is for itself.
    Brute
    Brute
    Quite the opposite, actually.
    Samsho is unbalanced as hell, and I love it, takes me back to the days when developers didn't give a dam about making a balanced roster and just made dope fighting games with cool mechanics
    That Kotal Khan showing at CEO is proof why underplayed mid tiers will always be scarier than overexposed high tiers in tournament
    • Like
    Reactions: ChaolanLegacy
    ChaolanLegacy
    ChaolanLegacy
    *Remembers SF5 season 1 where 40% of the game's competitive playerbase were playing Chun Li in tournaments, yet most of the times only one or two were seen in top 8's.* Yeah, because players lab the top tiers out far more than the mid-tiers...unless the player who played the mid-tier character stomped him, then he'll lab both the character and the player.
    Watching kinda CEO kinda makes me wanna hyper focus on just 2-3 fighting games this year as opposed to trying to play everything, but i can't help it, im a connoisseur :(
    Camel with 2 thumbs
    Camel with 2 thumbs
    actually now that there are no other fighting games im looking forward to in the near future now might a good time to drop all the other stuff I have no real intention at gittin' gud at, and just play DOA6 and Million Arthur Blood Arcana till my thumbs fall off
    Hold_Junkie93
    Hold_Junkie93
    Sega needs to hurry up and port FS so, I can just play VF all day with a reignited flame people might have to play it. Most 2D FGs for me just don't cut it. Really picky with those since they tend to not have much straight forward options. or freedom of playstyles beyond rushdown with little emphasis on feeling people out. You stand around, you die. I know it seems odd for a Makoto play (SF) to not want 100% RD.
    I've been playing alot of Hitomi lately, and her fists are still on fire! what's all this misinformation about her being terrible?
    Hold_Junkie93
    Hold_Junkie93
    I'd argue DoA6 as a whole is easy. Shouldn't matter so much the character. Then again, there's the SFV situation where's it's so easy, it's hard of course to stay consistent thus people are critical of characters that don't offer instant results. Since you kinda need that to happen.
    Brute
    Brute
    I would like to see Hitomi nerfed for no other reason than Raansu deserves it.
    Hold_Junkie93
    Hold_Junkie93
    Being an ex-VF character main, I'm still conflicted. I've made my decision but man, were the VF characters just fun and rewarded effort put in. I don't get that feeling much anymore.
    So, who's your day 1 main for Samsho? Jubei all day for me, maybe a little Earthquake to, even though they nerfed his old sonic the hedgehog run animation and gave him a generic fat man run :<
    Derock
    Derock
    For me, its Yoshitora all day, with Nakoruru on deck. Ruixiang impressed me with her trap gameplay.
    ChaolanLegacy
    ChaolanLegacy
    Once I'll get the game, Kurama as main, Shiki as secondary.
    samuraihachi
    samuraihachi
    I was only able to play an hour but I'm definitely gonna main Ukyo cause of the Iajutsu style. Always was a fan of it when I saw Setsuka use it in Soul Calibur.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top