SilverForte
Well-Known Member
Well here's one reason. The skill level in Doa is far lower than what you'll find in tekken, so you have a far greater chance of actually earning said money.
I can, actually.
TTT2 is worth more money than this game is. Therefore, if I want to play an already good game that features tag, I'll play that.
DOA, however, is still shit, tag mode or not. So by forcing people to learn tag, another shit mode in an already shit game (and you would be forcing them if you made it standard in tournaments), you'd essentially be playing an inferior fighting game, for less money, while scaring away the few people that DO play (singles).
Damn that was a long sentence.
-The fact of the matter, you can play tag like singles..aka "team battle" style. There is so many play style variations possible in this mode. I like ;-)Who is forcing anyone to learn tag?
I'm simply refusing to play singles.
I've always avoided/disregarded tag, because, based on past experiences from DOA2U and DOA4, all people do is try to do those infinite juggles by constantly tagging out.
No fun at all, and that at the very least, isn't deep at all, either.
The only people who say stuff like that are the ones who can't do it.
Klose games are hype, seeing someone guess wrong twice and die is not as much.
High damage potential can make any match close. Look at Guilty Gear XX series that has very high damage and ways to increase combo damage.
I overlooked this...Who is forcing anyone to learn tag?
Not to mention the risk of dropping said high damage combo has its own level of spectator hype to it.
If only a team battle method of playing could be forced, so it is like singles but with a character change, but that won't happen. And it doesnt solve the issue of not wantin to learn two characters.
And if the taggin aspect to juggles/combos actually has an execution to it like suggested in the Tag Tier thread (haven't been able to play since 1.03A dropped, stupid uni) then there could be a very good chance of that happenin.
The only people who say stuff like that are the ones who can't do it.
Not necessarily..
It just changes the game. It's like Marvel, it's fun but not everybody likes the one shot kills. Some people like more shifts in momentum. A back and forth kind of action.
Klose games are hype, seeing someone guess wrong twice and die is not as much.
shifts in momentum, back and forth kind of action....I think there was a word for that...
Oh, right, a "Fight."
This, on the other hand...
Not so much.
The only thing i dont like about tag in doa is that low attacks that just stagger in single like leis 2h+k hitomis same move etc where you get some frame advantage but not enough on normal hit to get the styun game started in tag if you tag out immediately they are godlike and since juggles from even the first hit with the right characters can take over half life its becomes stupid... Like leis 3p into 2k or 4p for a low or a sitdown tag out into launch and you re done
Except without any form of guaranteed big damage, that kind of back and forth means exactly two things, "jack" and "shit."shifts in momentum, back and forth kind of action...