I've only tried it briefly on PS3 as my main console is Xbox.
But I have to say my opinion still stands about certain things..
- Single player will always be more popular.lets face it. (Although tag is my favorite mode.. can't judge 1.04 tag yet)
- Tag already had guaranteed setups through TAG CANCELING .. when combined with SIT-DOWN STUNS it GUARANTEED COMBOS for the TEAM and TEAM PLAY. These combos could not be held out of even on fastest stagger escape and THIS required far more skill and technicality, and most importantly team synergy than what is available now. This is not only confined to Sit-down stuns, turn around stuns, twirl stuns, and faint stuns are far more effective in tag and give that same rewarding element of GUARANTEED DAMAGE.
- Tag mode allowed following up from launchers that do not allow follow-up in single player mode (e.g., Sarah or ayane's 7K) .. again the reason for this is TAG CANCELING. There's more guaranteed setups for you people that don't like to guess.
- Having the glitch severely buffs the Single member to the point that there is almost no need for a partner, nor is there much of a threat from losing them. Especially if they can land 3 back to back sit-down stuns into burst without you being able to stagger escape thanks to the glitch. Defeating the whole point of TAG MODE. (I can think of several examples, and if you consider it with one of the characters that can re-juggle effectively then you don't need a partner AT ALL)
- The frame data outside of TAG CANCELING should play out the same for ALL MODES IN THE GAME. Being able to STAGGER ESCAPE in one mode and not the other is a major problem, especially for a competitive player as a setup that would work in TAG could NOT work in SINGLE player mode. This is a huge issue, and simply makes tag more alien to the competitive player (and its bothers me personally). For people that like to compare this to TTT2, this is NOTHING like it as the frame data when selecting 1 character in TTT2 is the same as for selecting 2 (again, outside of tag canceling).
The only reason people are turning to TAG now is because they failed to discover these already existing guaranteed setups in the mode until TN had to dumb it down enough for them and tell them "LOOK there's guaranteed stuff NOW!!!" I think this current tag is simply dumb and makes tag brain dead compared to how it was before, and how much skill was involved in creating guaranteed setups and looking for team synergy.
for people that like to compare this to MVC3, this is like that card mode in that game that gave your character attributes that were not in the NORMAL mode of the game. and that mode will never be a tournament standard, as this mode should not be for that very reason.