Fantailler
Well-Known Member
I thought about something...
Supposing the frame data of holds remains the same, 18 active frames, and supposing the fatal rush is cancelable it means that every time you land a counter hit your followup will be a fatal rush>launcher or a throw ?
So fatal rush will be a free critical burst hard to react to and hard to hold ? plus it's 19~20 on startup bypassing a hold by itself? With nerfed slow escape ?
This could be a nightmare...Let's face it, why would I throw it on neutral if it's highly punishable on block ?
Supposing the frame data of holds remains the same, 18 active frames, and supposing the fatal rush is cancelable it means that every time you land a counter hit your followup will be a fatal rush>launcher or a throw ?
So fatal rush will be a free critical burst hard to react to and hard to hold ? plus it's 19~20 on startup bypassing a hold by itself? With nerfed slow escape ?
This could be a nightmare...Let's face it, why would I throw it on neutral if it's highly punishable on block ?