I seen that. S
All of the above. I can't dodge enemies with guns (imperials) that well either.
Combat feels a lot easier on the main story. Only Prompto dies. gdi prompto u lil shet
Feel you there. At times it does feel as though it's you vs the enemy adds instead.
For your team, It's not that the party AI performs bad on their own because they at least try, it's that their overall combat strength gets funneled by their long recovery animations with terrible attack ideas (like swinging a giant sword and then performing 3-4 hops to main his balance - Gladio / or performing this back roll shot and then tripping making dodging a problem - Prompto) as well as added functions that makes it more of a hinderance than benefit. (Added taunts by them which I wish I can remove etc.) - They are likely killing Prompto because his base health is so low and are always are able to hit him when he's doing attacks with such poor recovery. You can blame Square for the last bit.
A good way to start some offense is to literally hold square and then attacking while holding square down. Attacking and manually switching to blink or warp becomes too much of a hassle to deal with if you are not ultra reactive. You should focus your AP on yourself first before anyone due to the fact that the game will be over if Noctis is the one who gets KOed. Just like a game of chess where if the king falls then the entire game is over. Obtain AP and focus on improving blink dodging and warp strike properties and then beneficial stuff. I didn't start working on anyone else until Chapter 5.
The imperial soldiers (at least the grunts and magiteck troopers) are majority squishy, though becomes a problem if you are distracted by other enemies besides them. I'd warp strike them from a distance and attack for repeats. If they are too much of a problem, you could equip accessories that increases Ballistic resistance (though I never really had a big problem with them to equip any).