Aven Kujo-Gin
Well-Known Member
Good light effects, but DOA3 version still looks better to me. The outside zone looks very boring. It is just a rectangle.
Good light effects, but DOA3 version still looks better to me. The outside zone looks very boring. It is just a rectangle.
I'm looking at pictures of it from past games and at looks like the exact same layout to me. It may be just the side view camera angle foreshortening it.Strange they boxed in the bottom level. Looks incredibly small, especially with the three torches in there.
I'm looking at pictures of it from past games and at looks like the exact same layout to me. It may be just the side view camera angle foreshortening it.
my mind = blownNow you might say: "Wait a sec, but there were also real time reflections in by now very old games! O:" No, these games did actually cheat the viewer.
Crazy, but they actually took the time and effort to build fully modelled and textured rooms and character models twice, just a little less detailed, to have them pose as reflections... Cheating but still looking awesome to this day.
Here some more images of Azuchi stage:
It does actually look kinda nice at atmospheric...even without floor reflections. here some more pictures that show off the stage at least in the background:
In the stream I clearly noticed the clouds moving in front of the moon. It's DOA5's only stage with moving clouds!
No reflections...but at least not pixelated or blurry...
my mind = blown
Probably the last DLC character.I am actually curious if this dlc character would be the last one for the doa 5 series or they will be bound to do more.
It's coming out for PS4, Xbox One, Steam, and Arcade, so it'd be using the DX9 graphic engine for both the character and stage.