RoboJoe
Well-Known Member
Everyone is starting to agree. Someone should be brave enough to lower a tournament's life to 240.
Already happening at my next local tournament on Dec 15th.
Everyone is starting to agree. Someone should be brave enough to lower a tournament's life to 240.
As others have noted, other 3D fighters, particularly VF, have lower life and higher consequence to mistakes. Poking and small combos are more meaningful. I'd like to see them tighten up some of the other defensive abilities to round out the system - make sidestep and movement more consistent, to make people work for those more-powerful strikes to connect.
Everyone is starting to agree. Someone should be brave enough to lower a tournament's life to 240.
made an online lobby with health set to 240 and during that brief half hour of dominating with Leon to the point of causing rage quits, hatemail, complaints, and constant dojo stage selecting i have come to the conclusion that YES, 240 health is the shit.
heres one of the matches showcasing what Leon is capable with it
He already has high damage output with the usual desert falcons, dervish throws, etc but with 240 health his minor damage attacks like his ground grabs, charged 2H+K, 2KK etc went from mere annoyances to being actual threats forcing opponents to be on point with their defense and chain throw breaks
As someone who is playing online in most cases, I got the problem that there are not many European lobby's with a connection that is acceptable for fighting, so I often have to create a lobby by myself and hope someone is joining.
In this case, I usually chose the actual normal hitpoint setting due to the fact, that fights are ways to long with any other setting imo, but there are always some people who claim after a couple of fights that I should change it to largest setting, because "one bad guess can make you loose the fight".
Even if I hope its not like that, currently it seems for me that most European players on xbl wont like 240hp, but of course this is surely not the place where DOA5 is played most.
Maybe not but that comes with balancing the other aspects of the game. I think the big thing to look at is the utility of the hold though and more importantly frame advantage on NH (for some moves, like Ein's 3P as an immediate example. Obviously not something like 2K for him. With that being an unseeable low, it'd be ludicrous for it to be even neutral on NH hit). Once that aspect is added, you've got reason for players to respect their disadvantage and you're not getting bullshitted out for:Was going to ask what is the argument on why players want 240 - 270 health settings.. I guess this will suffice; strangely I remember players a while ago arguing "stop trying to make DOA play like other fighters". Even though I don't agree I'll give it try. However, I don't think it's going to make players play more efficient.
One of my friends (takedaz) said he liked 240 life too. Until I showed him what genfu could do. The pace of a 240 fight against genfu will be really fastending in death. 270 is fine too though270 is fine, but I really like the pacing of 240.
Also, block-and-punish becomes a real thing even for non-grapplers.
-Yes, Yes and an Infinite of Yes!!!!! You know what, the 4point system do not deter from the overall experience truthfully.Welcome to the DOA3.1 method of thinking. "Why was DOA3 so good when you had a 3-point hold system!?"
-This is nothing but the truth. There are many in the FGC that see DOA5U as being a sloppy VF5FS. I totally agree with them when the game is set on 300pt life settings. Like you said, on 240pts, players are using a lot of logical thinking...they are forced to do so like said games!!!! This is what we need.Well, in my small and humble group, we've been improving a LOT ever since we reduced life to 240. We were playing decently in vanilla (also in 240), but since Ultimate came out, we tried 300 just to see why the fuck TN decided to enlarge the life again. In a matter of a few weeks, we were all basically playing DOA4. We played the stun game and held like retards no matter who we played. Frame data didn't matter, the stages neither just like being safe and poking. After a while I had to step up and say "stop it" to @Tulkas who was simply too scared to play 240 because he was gonna travel to TFC and his experience from the tournament.
Now playing in smallest is making me play in an intelligent way against his Brad and he actually fears what Tina can do to him. Even the new players we're teaching are improving very fast and using a lot of logical things you'd see in games such as Tekken or Virtua Fighter. 240 is simply better.
One of my friends (takedaz) said he liked 240 life too. Until I showed him what genfu could do. The pace of a 240 fight against genfu will be really fastending in death. 270 is fine too though
-Stop trying to be PC and enjoy it. No one else is complaining lolSweetRevenge117 said:Not a bad thing for me lmao. Its not one hit death but he's insane