I'd rather holds do the same amount of damage, but have double the recovery when used during critical stun.
With 240 health I can literally kill the opponent with only two holds.
Played 240 at casuals today. Hold damage being relatively increased didn't really bother me, because the fear of High Counter throws makes people not throw out a hold unless they're absolutely sure of what's coming. The first time you get 8f thrown for 40% or more, you'll think twice about random holds.
Still haven't had the opportunity to test this game out in 240. Created a smallest lobby on 3 separate occasions and players avoided it like the plague. Not a single person joined that lobby the entire 30 minutes I had it up. Wimps, them all.
Sidenote: There were 3 or 4 packed lobbies set to largest health. Didn't join a one.