Balance 240 vs 300 life

TRI Mike

Well-Known Member
I do agree what 240 would still need to tweak hold damage and frame data but current-state with 240 is much better than current-state and 300.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
HiCH throws do sooo much damage that if someone gets a hold, you probably deserved it.
-There is balance in the madness! I see there are a few who are focused on the Defensive hold(DH) damage. It is honestly not that big of a deal. In the overall scheme of things, it is quite mundane in the total aspect of HLP. You have to read your opponent very well to get the maximum damage off of DH for them to be effective, in comparison to effectively Setting-Up 2-3 successful Combos/Juggles. I know there are a few of you who will say that players can still land it. Well that is true, Like it has been mentioned by a few other players here, Combos/juggles/wall splat-juggles/combos...etc are significantly more effective-productive, and it doesn't hurt that the need to manipulate the stun-game is virtually Non-Void. Offensive Damage with a 240pt Life Setting is scary, and out weigh any potential DH damage. It is now a matter of choosing the proper defense so that you can flip the odds in your favor....and this is no longer an easy task, and Players Must execute it with skill and precision!
 

Dior

Member
I've been playing with 240HP for a week, can't go back to 300, it's boring, the match takes too long against people who turtle, (despite I use 60sec lol), doesn't matter to me if there's characters that can kill with one combo, the game isn't that unbalanced, (if it's 'unbalanced' on 240... its the same shit on 300, if 300 gave the noob a chance to escape, random low holds huh? it's just bullshit), to me the game is fair, for now lol, so there's no 'special' people/player/whatever that can scare me with any character.

The only stupid thing is the hold recovery, it's more stupid than the damage ;d
But yeah, they should adjust it if they reduce the life bar, but isn't a hard work to do.
 

Jyakotu

Well-Known Member
Standard Donor
The more I think about this topic, the more it makes sense. 300 health makes this game slower overall, but 270 seemed perfect in vanilla. Fights were faster, less mistakes were made, and you definitely had to space well. I say that 270 seems like a nice medium between 240 and 300. 240 is way too small due to the buffs that holds have in Ultimate and 300 isn't largest by any means, but I do see what people mean about the game allowing for more mistakes. 270 is the golden number. But I do want to note that even with hold buffs, 240 doesn't frighten me at all.
 

Brute

Well-Known Member
Standard Donor
But I do want to note that even with hold buffs, 240 doesn't frighten me at all.
It should frighten you, which is the point. 300 doesn't frighten me.

I'm still on 270, though. Already explained why on FB.
 

Jyakotu

Well-Known Member
Standard Donor
It should frighten you, which is the point. 300 doesn't frighten me.

I'm still on 270, though. Already explained why on FB.
The only time I get frightened is when my life bar starts to flash red and I'm only one combo or move away from winning a match. Lol
 

HoodsXx

Well-Known Member
im playing doa on a high lvl since doa 4 and i know what im talking about.
to explain a little why i said that most ppl dont know a lot about this game or even understand the game is basically obvious if you watch western tournaments

ppl i followed and loved to watch in tournaments like master are not playing good and it was a pain to watch him at TFC. and no im not trash talking here but if the real pros are not playing their best right now why should some random players on a board talk about balance ? the stream Ecow posted, wuroncha or whatever its called had some good high lvl matches. and it was ONLINE. these matches were lvls above TFC. and that basically leads to the point that nobody of us has a good understanding of this game.

another point mentioned in this thread, was you get more agressive when you have less life. NO you dont.
you will wait out mistakes and punish with way to much dmg that everyone could be able to get lucky and win games.
and i dont see the point how good players will win more when the game itself is played with less life. a lot of characters do 200 dmg with just 1 dangerzone or breaking a table. its a joke if this game gets dumped down to 240 health. and dont tell me now its only Home. no there are dangerzones in every stage. and that could basically lead you to win a round with 1 combo and 1 throw and thats hilarous. and thats really why i said nobody was taking about 5 minutes to think before posting this.

yes guaranteed dmg is nice and needs players to learn more characters in order to play against them and thats cool.
it makes the game more interesting in a long run. but at all honesty doa has enough guaranteed dmg and doesnt need any more. in the end you should win your fights by mind games and not by super high damaging guaranteed combos.

im not even trying to insult you guys here but nobody had enough time to break everything down in this game and its just not worth to spend time over balance discussions this early.
Japan has high level play? That's funny. Have you seen their horrible tierlist? KOKORO is top tier. That makes sense how? And I'm a Brad Wong main and play him at a relatively high lrvel as well and NONE of the JP Brad players are good trust. So to say us western community ain't high level is a joke.
 

HoodsXx

Well-Known Member
So I looked at the video fork uploaded. And all I can say is OMG ITS back to being a FAST fighter.
! Like doa2-3-4. Amazing! I definitely suppOrt 240 life. Holds in stun do just the right amount of dmg. And holds outta stun don't do a lot of dmg either.
 

Brute

Well-Known Member
Standard Donor
I really don't feel like we interact with the Japanese community enough to evaluate whether they are capable of top level play or not. While yes, Kokoro being top tier is ridiculous, equally ridiculous claims have been made by Western players. Don't think it's fair to judge them based on that.
 

Force_of_Nature

Well-Known Member
Standard Donor
MDK said:
im playing doa on a high lvl since doa 4 and i know what im talking about.
to explain a little why i said that most ppl dont know a lot about this game or even understand the game is basically obvious if you watch western tournaments
ppl i followed and loved to watch in tournaments like master are not playing good and it was a pain to watch him at TFC. and no im not trash talking here but if the real pros are not playing their best right now why should some random players on a board talk about balance ? the stream Ecow posted, wuroncha or whatever its called had some good high lvl matches. and it was ONLINE. these matches were lvls above TFC. and that basically leads to the point that nobody of us has a good understanding of this game.
another point mentioned in this thread, was you get more agressive when you have less life. NO you dont.
you will wait out mistakes and punish with way to much dmg that everyone could be able to get lucky and win games.
and i dont see the point how good players will win more when the game itself is played with less life. a lot of characters do 200 dmg with just 1 dangerzone or breaking a table. its a joke if this game gets dumped down to 240 health. and dont tell me now its only Home. no there are dangerzones in every stage. and that could basically lead you to win a round with 1 combo and 1 throw and thats hilarous. and thats really why i said nobody was taking about 5 minutes to think before posting this.
yes guaranteed dmg is nice and needs players to learn more characters in order to play against them and thats cool.
it makes the game more interesting in a long run. but at all honesty doa has enough guaranteed dmg and doesnt need any more. in the end you should win your fights by mind games and not by super high damaging guaranteed combos.
im not even trying to insult you guys here but nobody had enough time to break everything down in this game and its just not worth to spend time over balance discussions this early.

Out of curiosity have you played a set of matches in 240 HP? The vast majority of people that vouch for 300+ HP always bring up hypothetical situations of 200+ dmg environmental combos but have any of them actually played a set of matches in 240 HP? Out of 100 matches, how often do you think a 200+ dmg TOD combo occurs? Pretty much only on the times when the HOME stage was selected. Other than that, damage sustained is almost always reasonable. I've lost more often to a wake-up kick in 300+ HP than I have to a TOD in 240.

300 HP isn't any more balanced than 240 HP. You can still lose as a result of bad luck, plus the opponent gets more opportunities to make a comeback. The main difference is that 240 HP places more emphasis on the fundamentals of combat such as spacing, poking, footsies, punishment, as opposed to 300 HP where you're more likely to just throw shit out to see if it works. If it doesn't? Oh well, you still have another 250+ HP left to blow through.
 

HoodsXx

Well-Known Member
I reallyfeel like we dont interact with the Japanese community enough to evaluate whether they are capable of top level play or not. While yes, Kokoro being top tier is ridiculous, equally ridiculous claims have been made by Western players. Don't think it's fair to judge them based on that.
Yeah I know. I only said that really because he was be-littling our community like we don't know what we're talking about.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top