VF came up with the bound system first last time i checked.
well Sega could sue and get more money to make more sonic games.VF came up with the bound system first last time i checked.
well Sega could sue and get more money to make more sonic games.
lol nah sega isn't stupid. i was joking. Anyways let's get back topic peeps.Lol, SEGA would want to sue a game company that developed a couple games (DOA5 & 5U) that they helped promote and support?
That would be quite low for SEGA. However if it was to support a potential Shenmue 3 in the future then I'd seriously consider it.
And that's a warning from the mod. You can't insult people max.The official name is "sit-down bounce". I don't care how stupid you think it sounds, but that's what Team NINJA says it is for DOA. Don't get mad at me for using the correct term, ya jerks.
You called them "jerks" dude. Stating facts or not you don't start namecalling or swearing. That's how one debates. Keep it clean. I'm not going after what you said. I'm just talking about watching what you say.Insulting? No, I'm stating facts.
The official name is "sit-down bounce". I don't care how stupid you think it sounds, but that's what Team NINJA says it is for DOA. Don't get mad at me for using the correct term, ya jerks.
"We call them bounds, get over it". I think you should just a admit that you are wrong and get over it. It's not bounds bucko, the correct term is stated in the gosh darn games tutorial mode. Being salty when proven wrong is a natural human emotion, but it's just sad when you're in denialWe call them bounds, get over it. Also if you do not have anything to contribute to this thread other than namecalling and the use of a rash tongue. Then do not post in this topic.
This is about competitive balance for tournament play.
Yep, a real person that has to deal with idiots.I can't believe Max Drago is an actual person.
... and with that I'm gonna leave and never return to this thread again because my post is not helpful at all.
If you were a superhero, you'd be Ironic Man.Yep, a real person that has to deal with idiots.
Max was never ahead...Okay...max you should stop while you're ahead.
"We call them bounds, get over it". I think you should just a admit that you are wrong and get over it. It's not bounds bucko, the correct term is stated in the gosh darn games tutorial mode. Being salty when proven wrong is a natural human emotion, but it's just sad when you're in denial
We call them bounds, get over it.
lmbo Because I'm telling you the correct term? Or because I don't want follow your foolish ways?@RoboJoe : Ayane's 3H+K and Genfu's 6P+K are what everyone call bounds. The Mila and Genfu bounce, I refer to those as crumples.
EDIT: I some times forget that FSD has the "Make the idiiot disappear" option. MaxDrago has been blocked.
@TeamNINJAStudio #DOA5U A lot of people don't like the new ground game in DOA5U. I don't mind it, but I think the "no rising kicks off wall @TeamNINJAStudio #DOA5U situation should be more prevalent. The characters just slide off the wall when getting hit into them. That's meh. @TeamNINJAStudio #DOA5U It's pretty much only throws like Hitomi's wall throws, Leifang and Bayman's, etc that keeps people on the wall. @TeamNINJAStudio #DOA5U In DOA2U and DOA3 there wasn't really an animation where you slide off the wall after getting hit into it. @TeamNINJAStudio #DOA5U Of course after getting bounced off the wall and then getting hit by a wall combo and then not being able to do @TeamNINJAStudio #DOA5U a rising kick after that is unfair, but here's what I propose. @TeamNINJAStudio #DOA5U How about every time someone gets hit to the wall they don't slide off of it unless they were hit by a wall combo. @TeamNINJAStudio #DOA5U For example: Hitomi hits someone to a wall follows up with a juggle after they bounce off of it. They'd slide off @TeamNINJAStudio #DOA5U after her wall juggle was finished, but if they don't bounce off the wall after a normal juggle then no sliding off. @TeamNINJAStudio #DOA5U after her wall juggle was finished, but if they don't bounce off the wall after a normal juggle then no sliding off. @TeamNINJAStudio #DOA5U Another option, specific strikes would cause a wall bounce and others would cause them to be stuck on the wall. @TeamNINJAStudio #DOA5U I just really like having that advantage in the old DOA's where when we had our opponent cornered on a wall that @TeamNINJAStudio #DOA5U they were helpless and couldn't do rising kicks. There needs to be more of those situations in DOA5(U). Thanks!
Wow, I thought my idea would get shot down. ThanksGood post.
EDIT: On a more serious note, I wish they'd make the wall attacks register in more situations. A lot of times, I use a wall slam attack from what looks like dead on and then they fly to the side as if I hit them diagonally to the wall.