MasterHavik
Well-Known Member
A little long winded...you could have shorten it. It's not an awful idea, but a little too much fluffy.Wow, I thought my idea would get shot down. Thanks
A little long winded...you could have shorten it. It's not an awful idea, but a little too much fluffy.Wow, I thought my idea would get shot down. Thanks
Just saying to add more situations where you're left on the wall just isn't detailed enough for me. lolA little long winded...you could have shorten it. It's not an awful idea, but a little too much fluffy.
Hehehe, I'll try better to make my critiques more understandable for the common manOkay, I read it. No. Getting pushed to the wall should be terrifying. You should be heavily punished if someone got you to the wall, then got a combo on you. That's too many mistakes in both spacing and neutral and blocking/striking/holding/throwing appropriately. It's also funny when Hitomi gets someone to the wall and does her Osu after her string.
EDIT: Oh, no. I actually agree with you, but that was too convoluted and a pain to read through all those @ signs and I misunderstood. I apologize.
What about frame advantage on NH (with exceptions to some moves), throw breaks (from neutral but not punishment or CH/HCH), and the gravity? I guess the gravity has only really effected my mains (Ein, Hayate, and Kasumi yet Kasumi is ok because she's got H+K as stun to launch).
Have we talked about these? Why aren't they in the OP too?
In pretty much every fighting game besides doa, most attacks are + on hit aside from lows. The exceptions are moves with special properties like Akiras guard breaks and such, or Mitsurugis 2kb.
Not to mention frame advantage lows are in Tekken. In fact there's even low LAUNCHERS in Tekken (Jin CDS~4, CD~3, or DB3) and don't get me started on Stature Kick (SCV) @SilverForte
I don't need frame advantage on unseeable lows but I don't need to be fucked over every time I hit someones ass for not blocking.
I main Patty too. Incredibly solid character.I main Patroklos, so I assume you're talking about his 1k? Yes that is one of the exceptions and is probably the best low in the game.
More force techs would be great. Every character should at least have ONE move that causes a forced tech. And I agree that they shouldn't lead into anything but be purely a tool for gaining or maintaining advantage.
But as a Kasumi player, I have to say that the thing I would like to see more than anything is more safe ways to PRESSURE. It just feels silly to me that over half of my movelist is UNSAFE.
I stand corrected. Especially compared to other characters that is extremely sad.Half is being extremely lenient. P, PP 2P, 66KK, 6PK, Hoshinpo P+K 66PP are moves that are safe on block for Kasumi. I believe she has a movelist well over 100 moves so best 7% of her movelist is safe on block. That is extremely laughable to me.
Actually a lot of the roster is very unsafe, and many don't have the mix-up potential from strings to compensate for it that Kasumi does.I stand corrected. Especially compared to other characters that is extremely sad.