*coughs*Forced Techs*coughs*
The oki in this game is dumb
FTs aren't gone. They're just weird and horribly random now.Removing FT's was a stupid move that removes the momentum from the aggressor and punishes them for scoring a knockdown.
The oki in this game is dumb now that most FTs are gone. As a primarily 2D player, they were one of the few things in any 3D fighter I've played that gave me something close to the oki tricks in 2D fighters that you could use to keep the pressure on after knocking down an opponent. Force techs reminded me very much of safe jumps in SF where you'd make it so that your opponent had no choice but to block on wakeup. Right now, it feels like, outside of using Rachel, knockdowns just halt whatever momentum you've gained since you're forced to play the wake up kick guessing game.
EDIT:
Here's an interesting observation. The general lack of frame advantage in DOA5 mirrors the situation in SFIV/SSFIV where any extended pressure is unsafe due to how large the reversal windows are. This is why, in both games, there was the trend to pressure post knockdown. SFIV did it via safe jumps, cross ups and vortex, DOA5 had force techs. Removing this pressure off knockdown results in the game slowing down drastically (which is why you don't really see top SFIV players asking for the outright removal of vortex... at least not without drasitcally changing the neutral game).
Not really. They're taking unblockables out but IIRC Peter (Combofiend) from Capcom has stated that they believe vortex is part of SFIV.Vortex's are as good as nerfed come next SFIV revision.
Except we have less FTs this time out.The ground game is still intact mostly, just that a player on the ground can risk using the wake up kick. They either risk taking damage/force teched staying on the ground, or teching themseves up and putting themselves at disadvantage on the ground.
Not really. They're taking unblockables out but IIRC Peter (Combofiend) from Capcom has stated that they believe vortex is part of SFIV.
Except we have less FTs this time out.
Except they've already stated that they want to buff the lower tiered characters to that level. Granted, that doesn't mean more vortex, but it does mean giving people comparable tools. Unlike the case with 5U where it feels like tools were taken out.It's still there for some characters. Similar to vortex in SFIV, not everyone is going to be as good as Cammy or Akuma.
Except they've already stated that they want to buff the lower tiered characters to that level. Granted, that doesn't mean more vortex, but it does mean giving people comparable tools. Unlike the case with 5U where it feels like tools were taken out.
I said more tools, I didn't say post knockdown setups meant to limit an opponents options (I believe 'Gief already has some anyway). Right now, with 5U, certain things that characters had (like Helena's pft from bokuho) are no longer there.I doubt they're going to be giving Geif or DJ anything comparable to a vortex. Vortex's aren't the only tools in DOA5U to add pressure.
I said more tools, I didn't say post knockdown setups meant to limit an opponents options (I believe 'Gief already has some anyway). Right now, with 5U, certain things that characters had (like Helena's pft from bokuho) are no longer there.
No, instead of standing up after it, her opponent is back on the ground and can still force the ground guessing game unlike in vanilla 5 where they were forced up and had to defend. Maybe it's because I'm primarily a 2d guy, but I'm used to hard knockdowns being highly disadvantageous to the defending player - either through safe jumps, cross ups or flat out unblockable setups.It's still there for her. Just higher risk.
No, instead of standing up after it, her opponent is back on the ground and can still force the ground guessing game unlike in vanilla 5 where they were forced up and had to defend. Maybe it's because I'm primarily a 2d guy, but I'm used to hard knockdowns being highly disadvantageous to the defending player - either through safe jumps, cross ups or flat out unblockable setups.
I don't mind the new ground game. And about Rachel is that she should not get her force tech guaranteed and still be at advantage even when she whiffs it.I want the force tech game back as soon as possible. The wake-up game is quite insane, now more than ever before. I was really getting a grasp on force techs a couple months ago, and that has made for a strange adjustment period for me in this title. At this point, why would I not play as Rachel? She has a force tech that the worst player on the earth could utilize professionally, while everyone else seems to play the let's hope this works game.
Being floored shouldn't set you up for so many rewards. And when people say they like that DOA has no projectiles I just laugh. The legs on those wake up attacks ARE projectile attacks, but at least in SF they can be blocked!
And now that I have wake-up games on my mind, what the hell was with people doing mid wake ups on Helena at TFC?
I don't mind the new ground game. And about Rachel is that she should not get her force tech guaranteed and still be at advantage even when she whiffs it.