Ayanes80085Lover
Member
***Safe against catchers
safe against hit : -11 (at -12 you will get punished by jabs)
safe against high throw : -4 (at -7, you won't be able to break the throw, it means you'll get punished)
safe against low throw : -4 (at -5 you'll get punished)
***Safe against Alpha 152
Safe against hit : -10 (at -11 you will get punished by jabs)
Safe against high throw : -6 (at -11, you won't be able to break the throw anymore, you'll get punished)
Safe against low throw : -3 (at -4, you'll get punished by her unbreakable low throw)
***Safe against other characters
Safe against hit : -10 (at -11, you get punished by jabs)
Safe against high throw : -7 (at -8, you won't be able to break the throw anymore)
Safe against low throw : -5 (at -6, you'll get punished)
Do I get it right ?
I'm posting it in the Ayane's thread too to get a solid definition of "safe".
safe against hit : -11 (at -12 you will get punished by jabs)
safe against high throw : -4 (at -7, you won't be able to break the throw, it means you'll get punished)
safe against low throw : -4 (at -5 you'll get punished)
***Safe against Alpha 152
Safe against hit : -10 (at -11 you will get punished by jabs)
Safe against high throw : -6 (at -11, you won't be able to break the throw anymore, you'll get punished)
Safe against low throw : -3 (at -4, you'll get punished by her unbreakable low throw)
***Safe against other characters
Safe against hit : -10 (at -11, you get punished by jabs)
Safe against high throw : -7 (at -8, you won't be able to break the throw anymore)
Safe against low throw : -5 (at -6, you'll get punished)
Do I get it right ?
I'm posting it in the Ayane's thread too to get a solid definition of "safe".