JannLeeVsLaw
Member
Ok, so as far as I know a "safe move" is - a move which during recovery cannot be punished by another strike. From my understanding the fastest move in DOA5 is 9 frames (+ 2 of hit detection) so generally moves with -10 recovery or less are considered safe, correct?
But the fastest throws in DOA5 are 4-5 frames and during an opponents recovery can't be escaped. I've been looking through the frame data of most of the characters and it seems that except for the basic jab and a few other moves the vast majority of moves are throw punishable on block (more than -4). I was quite surprised by this since doesn't that mean that 90% of strikes in DOA5 are unsafe/ throw punishable on block? Could someone please clarify this for me.
I only realised this now since I still have the habit of using ALL throws the "Tekken way", as offensive holds, which gets my ass seriously flattened very often and so I end up not using them much.
But the fastest throws in DOA5 are 4-5 frames and during an opponents recovery can't be escaped. I've been looking through the frame data of most of the characters and it seems that except for the basic jab and a few other moves the vast majority of moves are throw punishable on block (more than -4). I was quite surprised by this since doesn't that mean that 90% of strikes in DOA5 are unsafe/ throw punishable on block? Could someone please clarify this for me.
I only realised this now since I still have the habit of using ALL throws the "Tekken way", as offensive holds, which gets my ass seriously flattened very often and so I end up not using them much.