Characters with built-in mix-ups, especially in a game like this can be really shitty to deal with. However, as Bass there are some tools that would in most cases circumvent these mix-ups entirely, tools which most characters don't have access to (except characters like Bayman and Christie). Other than that, pretty much everything else punishable is either -8 or something slightly more punishable.
(
)
(
) (+1)(-3)(-8) (NT)(T)(T)
Punisher: ,
(Note:
is not throw punishable as she's not throwable from that state)
(
) (+1)(-12)(-8)((-3)) (NT)(T)(T)
Punisher: ,
(-5) (NT)
Punisher:
(
) (-8)(-8)((-3)) (NT)(T)
Punisher: ,
(-8)(-8)(-8) (NT)(T)(T)
Punisher: ,
(-13)(-5)(-8) (T)(NT)(NT)
Punisher: ,
(-13)(-5)(-22) (T)(NT)(T)
Punish: ,
,
,
into sit-down stun and full combo
(-13)(-8) (T)(T)
Punisher: ,
(-12)(-7) (T)(T)
Punisher: ,
(-12)(-5)(-7)(-11) (T)(T)(T)(T)
Punisher: ,
,
,
(-12)(-5)(-7)(-20) (T)(T)(T)(T)
Punish: ,
,
,
into sit-down stun and full combo
(-7)(-9) (T)(T)
Punisher: ,
,
,
(-7)(-7) (T)(NT)
Punisher: ,
(-9) (NT)
Punisher: ,
,
,
(-11 ~ -18) (NT)
Punish: ,
,
,
,
,
,
,
,
(Note: not punishable by
or
)
SS (-9) (T)
Punisher: ,
,
,
Running (-8) (T)
Punisher: ,
(
)
(-9)(-5)(-5) (NT)(NT)(NT)
Punisher: (Note: from the second kick onwards, you can use
to evade any of incoming follow-ups as they are linear air moves.
The only exception for this is her OH follow-up in her strings actually, it can if you time it right. She can also be interrupted with fast pokes)
(
)
(-9)(-5)(+3) (NT)(NT)(NT)
Punisher: No punishment on block, but SSing or using
, fast pokes or OHs would benefit you well and on SS, she is something like -27 to -40, depending on when you SS and those situations always guarantee low throws or
into combos.
(
)
(-9)(-5)(-3)(-5) (NT)(NT)(NT)(NT)
Punisher: (Note: Same as above. Fast pokes or
)
(
)
(-9)(-5)(-3)(+3) (NT)(NT)(NT)(NT)
Punisher: Same as the
string.
(
)
(-9)(-5)(-3) (NT)(NT)(NT)(T)
Punisher: Same as above. She is at something like -50 if you duck her.
will circumvent all of this through its magic.
(
)
(-9)(-5)(-5) (NT)(NT)(NT)
Punisher: Safe on block due to push-back, but if SSed, it'll grant you around -20 which mean pretty much any throw including dash TFBB can be used.
cannot evade this however.
(
) (-9)(-8) ((-3)) (NT)(T)
Punisher: ,
(Note: I know that Lisa players know that her BT transition is safer, so you'll probably never see the punishable version of this unless you're in stun or something)
(-9)(-10)(-28)(+9) (NT)(T)(NT)(NT)
Punisher: The third kick is pretty much punishable by most strikes and
after the third kick would cause Bass to go behind her and hit her with a HC strike. This method also works against
string, which is kinda silly considering she's supposed to track with her catch throw.
(-9)(-10)(-13) (NT)(T)(T)
Punish: , ,
(
,
,
,
) (-18) (NT)
Punisher: Despite what the frames may say, this mix-ups is not punishable by either
or
if she blocks after the first hit, despite being so disadvantaged. However, the thing is that if she decides to follow-up with anything, you have a very large window to throw out any strike and beat her on CH. If you condition the opponent to hold afterwards, you have enough time to do a running grab.
(-11 (-8 on hit))(-13)(-5) (NT)(T)(NT)
Punisher: (Note: second hit is high and duckable)
(-11 (-8 on hit))(-13)(-6 ~ -8) (NT)(T)(T)
Punisher: ,
(Note: it would be rare to not block the third kick on deep hit considering that it's part of a string, so you can rest assured that you can punish this string with
)
(
) (-11 (-8 on hit))(-8)((-3)) (NT)(T)
Punisher: ,
(Note: Same as
. Not throw punishable if she transitions into back-turned)
(-10)(-28)(-5)(-8) (T)(NT)(NT)(NT)
Punisher: ,
(-13) (NT)
Punish: ,
,
,
,
,
SS (-8) (T)
Punish: ,
Non-PB version (-10) (NT)
Punish: ,
,
,
(-8) (T)
Punish: ,
(
) (-26) (NT)
Punish: , (
buffer)
(Note: This is just one of those moves that is hard to punish. You'd need to buffer in a dash for the
punish and to do the
late
(this is very important). I'm having a hard time comboing that into
since you'll end up too far away for
to connect, but using air-grab is easier. Practice and see for yourself)
(-11 ~ -12 shallow-hit) (+6 deep-hit) (NT)
Punish: , ,
Running (-20) (NT)
Punish: ,
,
,
into sit-down stun and full combo
BT (-8) (T)
Punish: ,
BT (-8) (T)
Punish: ,
BT (-8) (NT)
Punish: ,
BT (-9) (NT)
Punish: ,
,
,
BT (-7) (NT)
Punish: ,