Wait PAUSE! These are my opinions. They are probably not legit or as-legit as they are suppose to beAlright, updated. Don't be afraid to supply a complete character list though. It would make it much easier to keep organized so one know what is old and new.
He's not much faster, honestly. I would take an i11 jab for some of the faster +on NH low mix-ups and pokes that Rachel has. Ryu may have better tracking, but Rachel also has the better SS ability. His range is also usually limited to non-tracking, and Rachel's command SS can work around that decently well (two of Ryu's moves are effective range-tracking moves, though).I was just thinking of a few Rachel MUs:
Ryu: 6-4 Ryu's favor. Rachel sucks at spacing, I'll just throw that out there now. Ryu also has throws and holds that lead him to good combos (she has this too) but I'm not saying this is the bad part for her because she's heavy and he can't get everything off of her. Ryu is faster, better at spacing, and has more tracking.
Wait PAUSE! These are my opinions. They are probably not legit or as-legit as they are suppose to be
Lol, you removed my gif? Not bad...
I was just showing that this list no one can´t be serious.
Can you elaborate a bit better on how it's 4-6 Rachel's favor? I'm leaning towards 5-5 since their tools aren't really outshining each other. They can fight pretty equally up close, maybe more advantage to Kokoro at a little bit more speed and safeness. Both have a similar damage output too. I don't think the fact Rachel has a special sidestep makes the matchup since they can be interrupted and the followups can be held and blocked. Though these comparisons are off the top of my head.Kokoro: 6-4 Rachel's favor. Kokoro may be able to try to space her out but it probably won't work. This is exactly the same with Kokoro and Christie matchup. Rachel's special sidestep evades all of Kokoro's mid punch and low punch string enders. The high kick enders can hit Rachel in her SS. The only reason Kokoro has a better chance against Rachel than Christie is because Rachel's special SS doesn't put her in crouching status like Christie's does so Rachel can't escape the high kick string enders with the universal sidestep or her special SS.
*sees Tier list*
Zack isn't D.....sigh...he is high up on B tier and close to A. He beats all the characters he is ahead of currently or goes even with them.
I thought you would never asked. It's late here, so I'll do a few. A few things to already tell you he's not D tier. He has improved tracking, a string that can crush mids and high and that can track, he has one of the highest damage output in the game, while he has the play stun game he has many strings that change hit levels so it's difference to hold him, he is also very very safe and is tougher to punish. Let's not forget his i11 mid and i12 mid kick too people. So the characters you have in D tier he just....how do I put it...he does a MJ three throw dunk over them.How and why. Give a detailed breakdown of a few MUs.
you can add Kasum vs. Zack 6-4 her favor.I'm personally curious about certain MUs...any analysis?
Kasumi v.s Ryu 6:4 in Kasumi's favor
Kasumi v.s Bayman even MU
Helena v.s Ryu 6:4 in Helena's favor
Helena v.s Hitomi 7:3 ???
you can add Kasum vs. Zack 6-4 her favor.
I thought you would never asked. It's late here, so I'll do a few. A few things to already tell you he's not D tier. He has improved tracking, a string that can crush mids and high and that can track, he has one of the highest damage output in the game, while he has the play stun game he has many strings that change hit levels so it's difference to hold him, he is also very very safe and is tougher to punish. Let's not forget his i11 mid and i12 mid kick too people. So the characters you have in D tier he just....how do I put it...he does a MJ three throw dunk over them.
Zack vs. Mila 5-5
Both characters have ways to counter each other games. Mila is one of the few characters with a wake up throw off the ground can stop his force tech game. Zack has the slight edge in speed, but Mila with 1p can stop that. Any strings right into tackle can be duck on reaction so Zack can block the string and duck and smack her with duck punches. Both characters have situation where they are at a great advantage at the same time the defender can stop their offense with the right guess. These characters cancel each others out in every situation. Pretty awesome match to watch if both players are godlike.
Zack vs. Tina 6-4 Zack
While Tina has good crushes and amazing holds and throws...she has to play the stun throw game to get any of that going and Zack can stuff her with his speed. The Tina has to wait for a mistake and make a good punish to get their going. Tina has an option select though so a Zack player isn't running town on them easily. Another thing to note vs. Tina as Zack is if you get stun you should only hold if you know what is coming next if you don't slow escape and fuzzy guard what is coming next. Also Zack does overall better combo damage...while Tina well does better throw damage.
Zack vs. Lisa 6-4 Zack
Zack use to lose bad in this one. What changed? Simple Lisa's crushes got nerf so there isn't anything stopping him from applying pressure and outspacing her. Any attempts at her throwing 1p or any of her other crushes Zack can stuff it with 6p or 6k(better to use 6k because of better hitbox). And Zack easily beats her in speed so can get bulldog easily. What Lisa has to do is use space and bait moves out to get the Zack to make a mistake.
(Last one because I need to do something important. I'll do more later.)
Zack vs. Jann Lee 6-4 Zack
Another MU Zack lost in vanilla. Now he doesn't....why? The nerf to dragon gunner and the nerf to his 6p. So Zack is going to be bulldog him all over the place and can apply pressure. The JL needs to land a mid punch counter to get his offense going. JL can also keep up with Zack in damage though. So not an easy win at all.
That is all for now. I shall rest folks.