I need to see a link to believe that since Namco has been extremely hush-hush about details on TxSF for a very long time.Actually in February Namco Bandai send a schedule of games that will be released in 2014 and TxSF is on it. So yeah, this year E3 will be something big!
http://www.eventhubs.com/news/2014/...test-release-schedule-still-set-2014-release/I need to see a link to believe that since Namco has been extremely hush-hush about details on TxSF for a very long time.
How do you figure? DOA is literally based on VF's system. Explain to me exactly how the VF characters go against DOA.the vf characters go against the DOA system, which makes the fights too awkward.
How do you figure? DOA is literally based on VF's system. Explain to me exactly how the VF characters go against DOA.
vf movements are more jerky, not as fluid as DOA movements. not like tekken clunky, but enough to notice compared to DOA. its why I find the vf charaters jarring in DOA, and what I see as part of the main cause of Sarah shenanigans. w hile DOAs attack in arcs, vfs move in straight lines, which on paper doesn't sound like much, but in practice is a huge difference. maybe its just the specific vfs they chose as guests though...How do you figure? DOA is literally based on VF's system. Explain to me exactly how the VF characters go against DOA.
I don't think speed and grace of movements is enough to claim it goes against the system. It would fit far better than any other fighting game, especially since, as was pointed out, DOA is based on and derived from VFs system.vf movements are more jerky, not as fluid as DOA movements. not like tekken clunky, but enough to notice compared to DOA. its why I find the vf charaters jarring in DOA, and what I see as part of the main cause of Sarah shenanigans. w hile DOAs attack in arcs, vfs move in straight lines, which on paper doesn't sound like much, but in practice is a huge difference. maybe its just the specific vfs they chose as guests though...
Mmmm..I dunno. I mean, I understand that, but I don't think vf is dynamic enough to pair well with DOA. llike KOF may be harder to integrate mechanically, but in the end I feel it would be a better result than doaxvf. vvf is just far too bland, both aesthetically and mechanically, next to DOA. when I have my comp again, I'm gonna do mock animations of how I imagine a DOAxKoF would work. for now all I can do is plan it out, unfortunately.DOA and KOF? No way. I mean, I never really played much KOF, but it
I don't think speed and grace of movements is enough to claim it goes against the system. It would fit far better than any other fighting game, especially since, as was pointed out, DOA is based on and derived from VFs system.
i honestly still don't understand Marie Roses's fighting style/?? What exactly is it? She's so little and has these dainty hands it's hard to tell what she's doing. I like how DOA's fighting style's are so varied and stylistic and visually appealing, that's one of the reasons I love the game... so it's a bit frustrating trying to understand Marie's fighting style. I guess I just wanted to post this here, don't know why. Her holds are wassup tho honestly... I'm slowly warming up to it