Rikuto
P-P-P-P-P-P-POWER!
Throws suck enough as it is.
Explain.
Throws suck enough as it is.
I want the opposite. Clearly you have no idea how that is attained, because you do not play the game.What you want is even more guessing and recklessness.
Who needs to worry about the risk of missing a whiff punish with a move that is throw punishable...oh but wait I can just throw break now.
Who needs throw punishment? Oh look, I'm going to punish him for holding...nope throw breaks.
The core mechanics of DoA does not allow for a throw break system. It would never work and TN is incapable of fixing the core mechanics, let alone doing throw breaks correctly. And even in VF/TK I hated throw breaks. It's a stupid mechanic that adds guessing that shouldn't be there. It's called throw punishment for a reason.
Explain.
Rikuto when I said missed a whiff punishment I meant as in screwed up timing and it gets blocked. Which can and does happen. So what's the risk? Most whiff punishers are unsafe on block but the risk of messing it up doesn't exist since now throw breaks can occur.
No, the opposite is not what you want. You don't want more guaranteed tools. You want more back doors to escape out of things.
And yes, given how shitty DoA5 was and how they handled the patches and how it seems they are doing nothing but nerfing in 5U...You're right, I don't believe TN good do throw breaks correctly. Sorry I don't have the kind of blind faith you do. I mean, unless a miracle happens I already know 5U is going to be utter shit and worse than 5. TN is incapable of making a good fighting game anymore.
0 frame low holds evade all normal throws.
Throws lose to attacks,
OHs only beat specific attacks.
Delayed strings makes throw punishment difficult.
Throw punishment in general is more difficult than DOA4.
There's more factors in landing a throw in DOA from what I've played.
Soooo less stuns, throw breaks, more attack punishment and higher launchers for said punishing is what I'm seeing
Zack has about what 4 GB's.
which has like +3
which has like +7
SS +3
which is +6
They're good, but ALL GB attacks should at least guarantee or something. In DOA5V, there was barely any good GB's apart from PB on block.
So Raansu's ignorant because he's not privy to the super-secret information you have straight from Team Ninja?I don't have blind faith in anything, Raansu. I actually talk with these people.
This is where DOA's huge string delay is an issue. You should be at advantage so you try to throw but DOA and your opponent was just delaying for 999 frames and you eat high-counter damage. That's not a "random guess," that's trying to play DOA with an actual fighting game mentality.If you're trying to throw someone mid-string, that's not throw punishment. That's a random guess.
Did you pop in VF and think you were playing DOA?Soooo less stuns, throw breaks, more attack punishment and higher launchers for said punishing is what I'm seeing
He's not wrong. That's the whole basis of this thread.Essentially, you have no faith in Team Ninja to make any changes work correctly, so you don't want them to make any changes at all.
translation:He has done some winning while you guys haven't. Not trying to start anything.Grap3 you are basically regurgitating arguments that I myself constructed in the past and then trying to pass them off as your own to combat me on a subject you know nothing about. Give it a rest.
I'm also not subject to super-secret-info-anything. I have traveled to both public and private events in which Team Ninja staff were present, and I have talked with them. I go to many events, so I talk with them regularly.
You two go to nothing, and so you talk to them never. If you understood their general attitude towards the series you would better understand why the game is where it is, and where it is likely heading.
Instead you sit at home, refusing to support the offline scene, refusing to educate yourselves and then bitching about everything in a game you don't even play.
...no....there is a throwbreak in SC...do you think astaorth is bad in that game? When he has been a good character in pretty much all the SC games.i am quite new, but wouldnt a throwbreak harm the grapplers even more? they are very hard to play as it is, so wouldnt this imbalance the game towards rushdown?
Grap3 you are basically regurgitating arguments that I myself constructed in the past and then trying to pass them off as your own to combat me on a subject you know nothing about. Give it a rest.
I'm also not subject to super-secret-info-anything. I have traveled to both public and private events in which Team Ninja staff were present, and I have talked with them. I go to many events, so I talk with them regularly.
You two go to nothing, and so you talk to them never. If you understood their general attitude towards the series you would better understand why the game is where it is, and where it is likely heading.
Instead you sit at home, refusing to support the offline scene, refusing to educate yourselves and then bitching about everything in a game you don't even play.
Grap3 you are basically regurgitating arguments that I myself constructed in the past and then trying to pass them off as your own to combat me on a subject you know nothing about. Give it a rest.
I'm also not subject to super-secret-info-anything. I have traveled to both public and private events in which Team Ninja staff were present, and I have talked with them. I go to many events, so I talk with them regularly.
You two go to nothing, and so you talk to them never. If you understood their general attitude towards the series you would better understand why the game is where it is, and where it is likely heading.
Instead you sit at home, refusing to support the offline scene, refusing to educate yourselves and then bitching about everything in a game you don't even play.