My friend SilverForte and I were trying to think up some creative ideas the other day, might have found something of value. P+K might not be as useless as I thought originally. One of
my main problems with Ryu is he doesn't really have any safe pokes since his 6P is now -9. Yeah, you can hit confirm 6PK but it knocks down so it's only use I see is to go for a Ongyoin mixup.
Pretty much the train of thought is simple. Find something he can throw out after a guard break that is in his favor. I'm gonna admit to playing some theory fighter here so any other Ryu players should test it out and stuff, see if it is even feasible.
4PK P+K. Ok, this is what we thought up. At plus 9, P+K will beat out any Attack other then jabs. P+K is -6 on block so it is safe. Gives a stun on normal and heavy stun on counter hit. (I think crumple or gut stun? Can't remember the names.) P+K doesn not track though, this might be a good thing. I will explain in a sec. The only down side I see is that it is a 20 frame mid punch. I don't know how fast it can be reacted to. It may be too slow for any of this to matter.
So, P+K loses to jabs, SS , mid holds and evasive moves. Not to mention it can be mid crushed. (Lei can crush it at - 9 with 1P @_@) Not nearly as easy to crush as 3P though. So what do we have to mixup with that covers some of those bases?
4PK 3P+K. This move kinda saves the day here. It hits SS for full juggle, crushes highs, beats some mid crushes and evasive moves. It comes out really fast as well so it beats random attacks. Charge moves can still give it trouble though. At least you have the sweep to mess around with as well if they block it. *Shoho Izuna can be used here as well, it tracks and crushes very well, loses to fast true mids though
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3P+K loses to mid holds and general evasion moves mostly. It is unsafe though. The pay off is pretty damn good though. I'm sure it has some other weakness, will update if I find anything else.
So from here I think we give them a reason to go for a SS. Now we have another situation to try and bait a step in our favor. There are more options you can select as well.
4PK Izuna. This will beat blocking and SS. Use this they predict your *He always goes mid punch tm* A few Izuna to the face should wisen them up. In theory I think you can even use it to throw them out of charge moves if you wanted to risk it. (Range issues)
Select the options you want to beat and guess accordingly. P+K is pretty good and safe, so the risk is low until you get them to start stepping. Once you condition them to step then at least you get a chance to option select them and potentially keep them guessing in your favor.
Just throwing this out there to mess around with. Maybe it is a bad idea, I really don't know. Loves me some theory fighter though. If this is useful I will add it to the op, if not we just forget about it.