Reviews and previews of DOA 5

Genesis

Member
1-Up and IGN barely skimmed over the fact that Final Showdown even existed (though to its credit, 1-Up had a fantastic cover story on VF5 vanilla). And with IGN wetting themselves over DOA5 with all their features coverage, it's not surprising to see its sister site trying to go the other route and focus on a negative perspective. They did the same with Skyward Sword (and likely others).

That two attack button thing is an absolute disgrace.
 
I replied to her in the comments saying how that's BS. She replied back with some more BS, and then I wrote a wall of text. I wonder what she'll say now. If anyone's interested you can scroll down to near the bottom at the time of posting this. Just look for the wall of text lol.
yea I read your reply didn't give all the details which made the game so much better and she didn't really go into depth with the CB, PB, new stuns, and stuff
 

Pupi18

Well-Known Member
I replied to her in the comments saying how that's BS. She replied back with some more BS, and then I wrote a wall of text. I wonder what she'll say now. If anyone's interested you can scroll down to near the bottom at the time of posting this. Just look for the wall of text lol.
I think you killed her with that wall of text. Great Job explaining her the things she left out and the things she clearly didn't paid attention to notice that are in the game.
 

Chaos

Well-Known Member
So just because DOA5 has 2 attack its not competitive? HAHAHAHAHAHA!!! So I guess VF is not competitive since it has "2 attack buttons" riiight.....I get it. :rolleyes: these reviews are a joke and they don't even know the in & outs of DOA5. SMH Well Im sad now because Edge gave it a 6/10 might as well skip DOA5 and look for a another game....LOL pffff.. yeah right. :rolleyes: My hype is still not dead!
 
I don't know how that reviewer could even stand to look at Smash Bros. Not only does it only have two attack buttons, but every character only even has twelve attacks TOTAL! And they all have the same inputs!

Seriously, even with just three face buttons there's more than enough combinations to create a healthy moveset. Most characters will just stick to a few different strings anyway because they're the most useful.
 

BlasianBorn

Member
So just because DOA5 has 2 attack its not competitive? HAHAHAHAHAHA!!! So I guess VF is not competitive since it has "2 attack buttons" riiight.....I get it. :rolleyes: these reviews are a joke and they don't even know the in & outs of DOA5. SMH Well Im sad now because Edge gave it a 6/10 might as well skip DOA5 and look for a another game....LOL pffff.. yeah right. :rolleyes: My hype is still not dead!
Edge is like one of the worst reviewers. Never listen to them lol. They jump all over the place in their reviews. They even gave Tekken Tag 2 a 7/10. Lmao.
 

TheTHCGamer

Active Member
Oh well that's pretty sad.
Its obvious she doesnt know jack shit about fighting games and they shouldve had Haunts over at iplaywinner review the game. Hes done reviews for 1up.com and someone in the FGC should be doing the reviews.
 

shunwong

Active Member
Seriously, even with just three face buttons there's more than enough combinations to create a healthy moveset. Most characters will just stick to a few different strings anyway because they're the most useful.

Movesets in VF and DOA are larger than any of capcom's 6 button fighters.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Most of the time, those who review fighters know very little about them and rarely touch up their intracasies.
 
Movesets in VF and DOA are larger than any of capcom's 6 button fighters.

*shrug* Perhaps. All I meant with that post was that you don't need ridiculously intricate inputs or huge command lists to make a good fighting game. It doesn't make the game any deeper, just makes things more frustrating for newer players to pick up. And a big movelist is a red herring anyway because there's only so many tools a character can have.

Makes the game sure fun to watch, though.
 

WiZzYx

Active Member
http://www.1up.com/do/blogEntry?bId=9113862


Akira_Yuki_Headshot_Cropped.png

Really?
meme-wtf-jpg.5395
 

NightAntilli

Well-Known Member
Keep in mind it's a player review guys, not an official review from 1up.com.
A player that claims to be in the competitive scene.. I quote..

considering I actually go tomajors, including EVO (do you want credentials?) and participate,contribute to SRK
 

daman077c

Active Member
Here's a preview I wrote for the newspaper at the community college I go to here in Yuba City, called The Prospector.

After seven long years without a main console release, Team Ninja has brought back its famed Dead or Alive series for another go, bringing forth Dead or Alive 5, set for release on September 25. The version given was the near finished build (version 0.95), and outside of tweaks with frame data and move damage, the game was fairly complete. The finished version will contain 24 characters, as nearly every favorite character from past games return, and there’s even three Virtual Fighter characters, as Team Ninja pays tribute to the series that got Dead or Alive started.

The first thing noted was a distinct change in graphical style, as the developers at Team Ninja have upgraded to a new graphics engine, the same that powered its recent Ninja Gaiden 3 release. This engine upgrade has given the characters a much more lifelike appearance, and the old “satin doll” look for the characters is now gone. The new engine also allows characters to get dirty, as over the course of a fight, the characters will be pancaked with dirt and sweat.

Beneath the sheen of the new graphics engine, some of the nuts and bolts that make up the DOA series have been changed as well with a quartet of new mechanics: sidesteps, unholdable stuns, Critical Bursts, and Power Blows. The old triangle system (Attacks, Holds and Throws, with attacks beating throws, holds beating attacks, and throws beating holds) is still there, but the new mechanics make for very nice additions.

One of the main things that has kept the DOA series from gaining a large tournament following was the ability to hold, or reverse your opponents attack at any time if facing your opponent. Dead or Alive 5 introduces unholdable stuns, which disallow your opponent to hold, and brings forth guaranteed damage. This then ties into the also new Critical Burst mechanic, which then finally ties to Power Blows. I’ll explain.

When your attack puts a player into stun, a certain amount of the health bar will turn transparent; what is known in the game as the “stun threshold.” Every attack afterwards takes away from that threshold. When it’s completely gone, the character will fall over. If the last hit that takes up the stun threshold is a Critical Burst, the opposing character is placed in an unholdable stun, which lasts long enough to execute a Power Blow. This can only be done if your character has less than 50% percent health. It sounds slightly confusing, but is relatively easy to pull off in regular gameplay. There are also other unholdable stuns aside from the Critical Burst stun, each with their own different ways of following up for guaranteed damage.

The developers like to call the game “Fighting Entertainment,” and that extends from the new Power Blows to the stages, which are brimming with tons of life, and danger. Nearly all of the stages can have dynamic changes over the course of a fight. For example, on the “Scramble” stage, throwing or knocking your opponent into a wall made of overloaded electrical transformers leads to an explosion that sets the wheels of chaos in motion. A crane takes out large concrete pillars, and exposes an opening to knock your opponent down to the street below. The entire stage falls to an angle. It all makes for a very maddening and crazy, fun experience.

Control wise, DOA 5 retains its familiar three button control scheme (punch, kick & hold/guard), and introduces sidesteps for the first time. Sidesteps, used by pressing up, up or down, down on the control pad or stick, help with avoiding a number of attacks, though it can’t avoid every attack (as some track to the sidestepping character). The controls feel very smooth, and is quite possibly the best moving fighting game, though that can change before it releases.

One of the two modes we didn’t get to play was the Tag Battle mode, where two characters team up against another team of two. We’ve been told that the new Power Blow mechanic will be used here as well, with Tag Power Blows available for certain teams. We also didn’t get to play the online mode, which has apparently dropped the old colorful lobby and avatar system for something similar to what is used in other fighting game series. That said, the overall hype for the series is at an all-time high, with fighting game fans anxiously awaiting September 25, when the game drops in North America for the Xbox360 and PlayStation 3.

All of that was culled from the afternoon of the Hot Import Nights tournament in San Mateo last month. I'll have a review of the game come Friday (or sooner), once I've had the opportunity to really get into the game.
 
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