Hi Guys,
I'm doing a little project where I'm trying to consolidate the community's thoughts on the game and then map them out via charts and data. If we can present TN with a professional and analytic document of our thoughts as a community, we have a greater chance of them to be receptive to our feedback. If you would like to participate in this project, I would love to hear your thoughts on 3 bullets. Please no long winded response. One or two sentences per bullet item. Please send me your response in a private message via FSD.
1. What do you love about this game?
2. What do you hate about this game?
3. If you could, what would you change about this game?
As an example, I'll let you know my response:
Like - Simplicity of the game; yet each character has depth in their own style.
Hate - The ability to counter immediately after impact to get out of stuns faster than intended via fastest stagger escape.
Change - If a greater risk is taken (a slow move with a sit down stun, but super negative on failure), a greater advantage must be given if it is successful (guaranteed follow ups).
I'm doing a little project where I'm trying to consolidate the community's thoughts on the game and then map them out via charts and data. If we can present TN with a professional and analytic document of our thoughts as a community, we have a greater chance of them to be receptive to our feedback. If you would like to participate in this project, I would love to hear your thoughts on 3 bullets. Please no long winded response. One or two sentences per bullet item. Please send me your response in a private message via FSD.
1. What do you love about this game?
2. What do you hate about this game?
3. If you could, what would you change about this game?
As an example, I'll let you know my response:
Like - Simplicity of the game; yet each character has depth in their own style.
Hate - The ability to counter immediately after impact to get out of stuns faster than intended via fastest stagger escape.
Change - If a greater risk is taken (a slow move with a sit down stun, but super negative on failure), a greater advantage must be given if it is successful (guaranteed follow ups).