x Sypher x
Active Member
I like the music.
Hitomi's breasts look like they're floating in water or something... it's awkward as it seems like they aren't moving but her shirt's neckline is...
I'm not too shaken up by there still being holds out of stun, since TN doesn't seem like they're willing to budge on that one. What does bum me out is 0:55. You know what'd be great? If we didn't reward people for mashing on hold during hitstrings because the game still has no true combos.
Actually, you don't know if it's launching. It's possible that she just juggled with .
I spoke too soon. At 0:50, Hitomi sidesteps Ayane's kick.
The BGM sounded much like VF5's usual BGM.
Hitomi's breasts look like they're floating in water or something... it's awkward as it seems like they aren't moving but her shirt's neckline is...
The BGM sounded much like VF5's usual BGM.
I spoke too soon. At 0:50, Hitomi sidesteps Ayane's kick.
It almost looks like a VF sidestep or a offensive moveThanks, it does look like a sidestep. When I first saw it I thought it was just a crouch dash.
I'm not too shaken up by there still being holds out of stun, since TN doesn't seem like they're willing to budge on that one. What does bum me out is 0:55. You know what'd be great? If we didn't reward people for mashing on hold during hitstrings because the game still has no true combos.
in this video id say most of the stuns look like hit stunsYes, Hitomi's 6KKK would be neat if it were made into a true combo.
HELP! I'm having trouble identifying what a critical stun looks like. I saw quite a few in the trailer but were they all critical? As I recall from another thread, the issue was taking away holds from "critical." If someone could shed a little light on this that would be helpful. Like what situations cause a critical? I can only think of 2 possible ones:
1. Counter hit (one attack beating out the other)
2. An attack in response to a whiffed throw or attack
Am I missing something?
Problem with this specific instance of sidestepping is that Ayane doesn't attack with a combo string. It's a single attack. I'd be interested to know if Ayane did a full string, how well that would track.
Stepping a vertical kick is an improvement, but I need to see more before I'm satisfied that stepping will be a useful tool.
I really hope TN plan on tidying up those jiggle physics if they insist on keeping them in, looks ridiculous right now. I also see holds out of hitstun? Is that how DoA terminology refers to it? Sorry for being a newb >_< Anyway, that aspect of the game...irks me just a little, but I assume it's always been there.
Raansu said:
As long as they move forward with unholdable situations like the wall bounce in the Akira video and begin to add true combos, BT stuns/staggers, proper frame advantage and other unholdable situations then I'm fine with it.
It's NEVER too much to expect to see anything new. Many developers release tons of information before big electronic shows and before launches of a game ...