DoA4 was trash, we all know this and we get it, you are jaded because of doa4, but these issues were ONLY in doa4. What you want is a broken game and quite frankly I think the trend of other fighters need to change. DoA3.1 had the right approach to fighters. It needed improvements in many areas but it did right what many fighters do wrong.
You know nothing about other fighters, and if I spend a single week in VF5 I could destroy any and all progress you made with the game while you were in japan fighting much better players. Don't for a second think you're competitive in that game either.
Why do people want breakable throws? I don't care if there holds or not. If I throw punish that should be the end of it. All you people asking for breakable throws goes against everything else you ask for in a game. You want guaranteed rewards for punishment but then you ask for throw breaks. You can't have both.
You don't even understand the basics of a rock paper scissors fighting game system. It's not supposed to be true rock paper scissors, options are not supposed to be equal, when they are you get nothing but guessing. Throwing is specifically there to counter turtling, but its not supposed to make defense an illogical guessing game. Any time someone gets frame advantage, to any extent, the game becomes a 50/50. Will he throw or strike? There is no way to tell or react, so there is no logical decision you can make. If you put in throw breaks however, you give the defender some logical choices and reward his character knowledge for breaking that particular throw in that situation. If for example, one throw setup will net 75% lifebar based on those environmental conditions, you can logically assume that is the one to break because all the good players will be going for it.
I don't know any other game that uses throwing as the primary means of punishment, but it's certainly not necessary.
Lopsided risk vs reward? Holds in stun.
Only in DoA4
And DOA 2, and DOA 3, and DOAD. Yes, in 3.1 there were situations where holding could outright kill you, but they were based entirely on the environment unless you were bass or genfu. The rest of the time, for everyone else, it was lopsided. Know your game.
Nearly every situation being a 50/50? Holds in stun.
Only in DoA4
Holds are in stun in every game. The 50/50 is therefore present in every game. Unless you suddenly want to argue that a guess is not taking place.
Strings being universally delayable which makes it impossible to react and punish anything after they free cancel? Only necessary because of holds in stun.
Then counter hit them...Delaying strings generally leaves you at a disadvantage.
Yes, but only mid-way through the delay window does that disadvantage even begin.
You're showing your lack of fighting game experience once again. You are not going to do this on reaction with a 100% success rate, because moves in DOA have such a broad window of delay that you cannot tell when and where something is going to start up again. You cannot react to this, therefore you are guessing. It's a bad system.
Hayabusa is a complete faggot? Holds in stun.
Busa is stupid no matter what they do to the system.
He wouldn't even be half as scary as natsu pre-patch without the counter system to hold his hand.
Stun system is a complete fucking mess? Designed that way specifically since doa 4 because of holds in stun.
Only in DoA4
And DOAD, and by the looks of it, DOA5.
But the point was, we got to this point specifically because of your precious hold system. If it was any other way, the stun system wouldn't be like this.
Game can't get a scene for the life of it and has a horrible reputation? Holds in stun.
Only because the other "communities" are ignorant and our own community ignored doa3.1.
Other communities are busy playing good games competitively. You're busy talking about one that you
don't play. I wonder who's actually more ignorant?
Sorry, you lose. I know you like having at least one fighter you can be decent at, and I'm sorry the idea of making it difficult to beat other players scares you, but if you aren't planning on playing it competitively to begin with you really don't have any ground to try and argue with me about its competitive mechanics.
I don't lose, I don't care if I'm decent or not, and the idea of a game being difficult does not scare me and being competitive has nothing to do with common sense.
1. yes, you do lose.
2. The fact you don't care if you're decent or not is the primary reason your viewpoint is fucked up.
3. Yes, difficult games do scare you. It's why you quit soul calibur and harbor resentment every time anything about it is mentioned. It's why you refuse to play anything else, either. "I don't have the patience to learn fighting games anymore" or "this isn't fun for me" were clear signs of that. That and the non-stop bitching. You don't have what it takes to play anything competitively, your mentality is fucked -- not the games. That's why your opinion about anything "broken" is irrelevant. You make far too many excuses in general to ever have the ability to make a legit call on something that is broken.
4. If being competitive had nothing to do with common sense, you would be over at DOAW.
Well this thread certainly is derailed... again...
Do you guys just don't like starting your own topics to vent about such game design issues? or do you just reply to whatever the most recently replied topic is?
What can I tell you?
When it stops being the number 1 reason behind every single problem in the game, it'l stop being brought up. This was a feedback thread, you didn't honestly expect me to not mention it here, did you?