how does the game exactly have no depth ? please elaborate.
The whole "everything is a guess" gameplay? There's no depth in trying to out-guess your opponent constantly.
you cant compare power blows to supers. power blows are easily punishable and have extremely long start up.
None of what you just said applies to either Supers or Critical Edges, right? They're both extremely safe and come out instantly, right?
yes I do acctually. why should a game reward you for losing ?
...Did you not read your own wall of text where you defended counter holds to the death? You're for one type of comeback factor but not another? That's hypocritical.
as I mentioned before, power blows arent as free as you seem to think. I think the fight trailers may be a bit misleading. like I said you can easily react to them by a counter or even a side step ...
I
wasn't talking about Power Blows. We're arguing about counters. Pay attention.
Emperor Cow participates in class but does not follow directions.
I think I wasnt clear about this.
You were plenty clear. You're just missing the sarcasm in much of my responses, they tend to be italicized.
it just isnt as simple as you put it. the mind game is far more complex. and there is a logic to the hold system.
What's the logic in giving everyone access to a move that:
- comes out instantly
- has up to ten times the active frames of other moves
- has the least recovery out of all moves
- does at least as much or more damage than most moves
- can be performed in almost any scenario, including in stun, which you can't attack or throw out of
Please explain this magical "logic" because I'm not seeing it.
and you can be quite agressive in DOA if you know what you're doing. as you progress through the game you're game plan will eventually be alot more "calculated". you might not press as many buttons but you will know what to press and when.
Yeah, here's my game-plan for DOA:
- if I attack and get held, I lose
- if I attack and get blocked, I get thrown and I lose
There's your aggression.
I dont think its as simple as that. again there is a reason for having both.
you wont be able to crouch or jump if the H button wasnt block as well. if you remove that property you will end up losing the 8wayrun movement.
You could jump and crouch in the games I listed, DOA1 and DOA++. So why wouldn't you be able to here? In DOA2 as well,
and
were block, in addition to
, but that didn't stop people from crouching, jumping or moving freely throughout the environment. Why would that be the case here?
also .. having the direction as block as well would allow to input a hold while blocking. granted you can do this by double tapping. but its just alot easier having both especially during a crouch.
They should make it like DOA1 and DOA++ where you could have to return to neutral first.
by your logic, then every Guilty gear combo that you can burst out of (basicly every combo) is not a combo. same thing goes for blazblue. does that make those games not deep enough as well ?
I'm not familiar with those games but that's not my logic, that's the
definition of a combo:
http://en.wikipedia.org/wiki/Combo_(video_gaming)
In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits.
The combo requires that an initial hit connects. This hit is then followed by an often predetermined sequence of other hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hit(s) in the sequence.
why thank you for being completely shallow. here I am trying to have a logical discussion only to be faced with this kind of attitude.. classy
You don't seem to be trying very hard. I still made a valid point, regardless of delivery.
DOA is
Rock, Paper, Scissors to the tenth power.
Obviously you dont like the game or how it flows. and you've been having this consistent problem for years n years. so, please explain to me, why are you in this forum ? why are you complaining ? if you dont like the game that much and are bashing it at its core then why are you even playing it ?
Oh great, instead of trying to get
DOA fixed, I should just go somewhere else?
Great idea! With people like you,
DOA will always be shit. Clearly there are things I like about
DOA, that doesn't mean I don't want all the broken shit to stay broken.
again, there are no set rules to any game format. every game can handle in whichever way it likes. but turning all games into the same thing is by no means a sign of progress, or viability or depth.
Where are you getting this idea that we're trying to turn
DOA into a different fighter? You named several different fighters that all follow the same basic rules that
DOA doesn't. Are those fighters all the same?
Blazblue,
Street Fighter, and
Soul Calibur? They all follow the same basic logic but they're entirely different experiences. Why would fixing
basic flaws in
DOA suddenly make it not
DOA?