Berzerk! said:Why?
(And don't you see it's already a kissing cousin - the two games are very similar. What would have, a stiff fighter like Tekken or a fluid, skillful game that rewards intelligent play more than the ability to dial a combo?)
-The basic core fundamentals of both games are similar, however, both games follow different philosophies. The difference in these philosophies cause for radically different games. Doa will do best going down its own path.
Berzerk! said:I'm not saying the way they tested was right, but it wasn't because vf players are inherently the wring people to speak to, it's that they didn't take the time to compare those opinions to firm design goals or bring the players in early enough to understand the differences in the two.
Vf is still the best model game there is for a fighter if this type, but you can't take lip service and make changes.
You need players well versed in what Doa is supposed to be and most importantly fully iterate the testing. Then Feedback from other games can be meaningful
-That is exactly it. VF players are inherently the wrong people to balance test Doa. That is like Tekken players balance testing VF. The logic behind it is fallible. Only High level Doa players will have the understanding of the game to properly provide input towards balance testing. Back in 2002, I went to dinner with the NY Vf crew. Present were a couple of High Level Japanese players. I asked the question of why Doa3 get slack? I was told because Doa3 did not have any form of SS. WTF! There are character specific SS maneuvers as well as Free step dodging. Answers like this prove that they know nothing of Doa except the basics. These are not people that should ever balance test Doa. EVER.