matsu
Member
If holds are going to be used in stun they need to be an absolute last-line-of-defense desperation thing that is not thrown out all willy-nilly like it is now. And it needs to be used to stop an advance, not get a big damaging return.
If anything, we need lots of special stuns in this game to "break" the hold system in different ways. Slower moves that cause stuns which could render 3 point useless, for example, and force a person to rely on advanced holds. And even slower moves that cause stuns which render all of them useless.
If they are going to keep the system in-place, they need to at least make concessions and give the attacker a legit option to break that defense.
And grapplers? Grapplers need to be able to absolutely rape a person trying to hold. They don't get to strike very often, and when they do, it needs to STICK.
4 point system for me would be better but i have the feeling that it won't be enough though.
I agree on what Rikuto said, pretty much accurate.
Hold is a defensive tool and they should start to consider it like this and not some hybrid mechanic.If they don't remove hold from stun a big nerf is needed and ways to work around them.
-no damage from normal holds in stun.Avoiding a combo is a reward ,nothing more nothing less(if they keep 3 point for those)It would almost work as no hold from stun ,will you take the risk to hold and maybe get thrown?
-if that's a little too rough ,damages only on just frame normal holds,especially if they don't reduce the active window and recovery and keep 3 point.
-+X% on the last strike of a full string within stun?Crazy i know but forcing mixup and rewarding knolwedge if held properly.
-automatic stun if you hit your opponent on the recovery window of his hold.
-charge moves causing unholdable stun.As rikuto said hard to land but guaranteed option.Unholdable stun if hit by a middle when crouched or countered.
-didn't understand why you could make as much damages as a grappler if you land a a high counter throw with a striker character?Crazy damages extension reserved to grapplers or higher % for them.
As i've already said TN must take a real decision gameplaywise and not only juggling between 3 points 4 points.Nerf the hold system redo it from scratch or whatever but it must change.