MrMoon360
Well-Known Member
This is a debate I see going on prominently in Facebook comments on the Dead or Alive Game page.
Personally, I feel it should stay a 3-point hold system. Somehow it worked in DOA3.1 & 3.2, right?
It seems Shimbori is catering to a very difficult task; pleasing pros and newcomers alike.
I've witnessed a self-proclaimed rank SS from DOA4 speak out against 4-point holds in DOA5.
In my personal opinion, the 3-point hold system would be perfect if launchers and stuns were a greater threat. When saying that, I'm referring to most launchers universally being mid-punches or kicks.
Not sure if part of this hasn't been proposed, but what if during certain stuns, only expert holds were permitted? No?
Then let the stuns carry out if a counter is missed. (of course within the boundaries of the stun threshold.) I'm okay with players being rewarded for landing a stunning hit.
Also with this mechanic in place, players would be able to tech power blows more efficiently (if at all).
If it would win a bigger crowd in the competitive community, it would suffice in my book. Regardless of what is decided, (fanboy alert) I've grown fond of the series and I want to see DOA grow and shine.
Your thoughts? Bring 'em here. Shimbori-san may be watching.
Personally, I feel it should stay a 3-point hold system. Somehow it worked in DOA3.1 & 3.2, right?
It seems Shimbori is catering to a very difficult task; pleasing pros and newcomers alike.
I've witnessed a self-proclaimed rank SS from DOA4 speak out against 4-point holds in DOA5.
In my personal opinion, the 3-point hold system would be perfect if launchers and stuns were a greater threat. When saying that, I'm referring to most launchers universally being mid-punches or kicks.
Not sure if part of this hasn't been proposed, but what if during certain stuns, only expert holds were permitted? No?
Then let the stuns carry out if a counter is missed. (of course within the boundaries of the stun threshold.) I'm okay with players being rewarded for landing a stunning hit.
Also with this mechanic in place, players would be able to tech power blows more efficiently (if at all).
If it would win a bigger crowd in the competitive community, it would suffice in my book. Regardless of what is decided, (fanboy alert) I've grown fond of the series and I want to see DOA grow and shine.
Your thoughts? Bring 'em here. Shimbori-san may be watching.