The lack-of-stagger-escape glitch poll

Do you think the glitch is good for the competitive game?

  • Yes

    Votes: 91 75.8%
  • No

    Votes: 29 24.2%

  • Total voters
    120

SilverKhaos

Active Member
I agree with this statment ppl r thirsty and will try again and again to do what they need to do to that ezy w lets not the help the brain dead in the community plz

While I appreciate you backing my post, please use full words, especially when you included "brain dead" in your post, as that's just asking for trouble. I understand it can be a pain to type on cell phones, but it's hard on the rest of us to have to translate half your posts. Saying this not to insult you, but for your own sake. If your post is hard to read, a lot of people just won't bother reading it.

But yeah, stuff like this is mostly a crutch for the overall community. Supposed high level claim that it's a reward for their efforts (completely ignoring that "hitting the opponent" is the actual reward), but the main issue.being that people just over-rely on the guaranteed stuff, rather than getting better to the point where they don't need things to be guaranteed. Learning to get good enough to land ANY of their characters' moves without setups needed, etc. We need more of that, people getting better, and we won't get it with stuff like this glitch.
 

vINv

Active Member
So many fraudulent bums in this thread. . . .I would hate death combos if my defense was ass too.
Really bro with team ninja current net code u want death combos in a lag switch situation dont call it blocking thats ignorant if a person wants death combos thats what Tekken is for
 

lopedo

Well-Known Member
..Really, that's the best ya got? Make yourself look terrible by bothering to respond without actually having any kind of argument against what I said, lol?

Being able to DO these kinds of 95% combos can be impressive (well, depending. Nothing impressive about the kinds of things like the Kasumi vids). RELYING on them, however makes you terrible, as its obvious you are just looking for the easy way out.

That's not the best I've got. That's all I need to give you, though. You block it once and I keep trying for it, what do you do? If your answer isn't to block it again, your inability to block doesn't make me lucky, it makes you bad.

Whiff punish, space, block, counter.... hell, they even fixed the ducking. If I miss a move you can probably put me into a stun a couple of times... and then uh oh, your turn to attack. If that doesn't happen to you- your inability to block and punish does not make me lucky, it makes you bad.

And then the risk reward. Getting put in a stun versus getting half of my health getting taken away. Now hear me out here. If I block, I won't be put into a stun. If I spam and you block, you won't get half of your health taken away. Repeat after me "blocking is good!".

So what more can I argue to your point? Nothing. Ask Rikuto and Ryujin, among others. I play them a lot online. And if Bayman or Jann Lee take half of my health bar, it's because I fucked up.

You can't get lucky with the 50-95% life combos. If you get hit, you didn't block, no amount of luck will change that. Luck is when I miss an input on wake up and do a low instead of the mid that they are clearly trying to counter. Not blocking is you not defending properly, which you should get hit for 100% of the time. This is as close as DOA 5 has been to that.
 

vINv

Active Member
I understand ur point lopedo and u are good player and i do block / punish but that does not excuse lag in the netcode when being hit by such things until the netcode is fixed it shouldnt b allowed
 

Chris Harris

Well-Known Member
Really bro with team ninja current net code u want death combos in a lag switch situation dont call it blocking thats ignorant if a person wants death combos thats what Tekken is for

No one cares about online just the fraudulent bums that need it. If you are one of them you should focus on costumes and stages because balance has nothing to do with you.

Well if your offense wasn't ass, you wouldn't need death combos.

I'm pretty sure my placing consistently at OFFLINE tournaments means my "offense isn't ass". Next insult?
 

vINv

Active Member
Online is all some people have and if the doa community is to cheap to get a good net code for its fans then what joke this is ... And btw tournament players in tekken play online and post vids of it XD and the net code in that game is far BETTER
 

vINv

Active Member
And maybe if this game had a good netcode it would b more popular hence why its overshadowed by Tekken Tag 2 on and offline
 

lopedo

Well-Known Member
I understand ur point lopedo and u are good player and i do block / punish but that does not excuse lag in the netcode when being hit by such things until the netcode is fixed it shouldnt b allowed

Thanks for the compliment but nobody cares about online. I advocated online play and still do for ONE reason: input practice and set ups. Set ups decided on by frame data OFFLINE. Sure, I'll sometimes throw an online only combo out there, but the point is to get comfortable doing your moves and seeing how and what people do against them.

Otherwise, online is worthless. If that is all you have then it's all you have. That's all I had with DOA2U. That's all I wanted with 4. Play it for what it is and stop complaining, nobody is listening. They won't fix it. They can't even get their game to be somewhat decent for us competitive folks. You really think they care about online? They don't.


This game is (probably) going to fail because of good things being taken out. This glitch is a lot of people's last hope for a DOA that isn't complete shit. TN, if anything, should cater to those people, not you guys sitting there playing online because like it or not, you don't matter. I don't matter. Nobody playing a first to 10 online matters.


Offline, everybody matters. Wanna know why? There's about 10 of them out there. And after they leave, this game won't matter.

EDIT: Fail typing, fixed.
 

SilverKhaos

Active Member
No one cares about online just the fraudulent bums that need it. If you are one of them you should focus on costumes and stages because balance has nothing to do with you.



I'm pretty sure my placing consistently at OFFLINE tournaments means my "offense isn't ass". Next insult?

You say that like it's relevant somehow...or disproves my point in any way lol. Way to try to duck out.
 

Omegan Eckhart

Well-Known Member
They could do almost anything to this game and it still wouldn't be popular. What's the response you get when you ask other fighting game communities about DOA5? They say it sucks because nothing is guaranteed. These people remind me of the some 50% of the US who don't believe in evolution and yet when you ask them some questions it turns out the don't know what they apparently don't believe in.

People outside the DOA bubble don't know anything about the game what so ever, you could turn this game into 3.1 and they would still dismiss it without even playing it.
Online is all some people have and if the doa community is to cheap to get a good net code for its fans then what joke this is ... And btw tournament players in tekken play online and post vids of it XD and the net code in that game is far BETTER
Okay saying that DOA has a poor netcode because the "community", I think you mean the developers, are cheap is so dumb. Every game is different and has to be programmed as such. You make it sound like all they had to do is copy paste Tekken's netcode to make the game work online but decided to go with a cheaper option to save money.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Just saw this on IGN (it's actually a couple of days old).
Looks like the poll is getting some coverage.

People tend to forget that high damage/high risk actually emphasizes the neutral game.
-Truth be told, I was one of the biggest competitive scrubs in Doa(fighters period!) and talked like many here. It took a high level player who was well versed in fighters and willing to teach me, (Tom Brady) over a month of corrective training to get me out of that scrub mindset. My view changed because I was willing to listen to what others had to say and let go of my ego. Many of these players are not willing to listen, nor put aside their egos. This is why there is such a high determination not to move beyond stagnation and ignorance.

-If these players opened up their minds, they will see that big damage combos are not easy to come by. Your opponent will have to break your defence to be able to knock you to the wall. The main threat are attacks! Blocking, Stepping, Free Stepping, Spacing and holding defeat this...Especially if you know your opponent is going to go for this. So there is absolutely no excuses.
 

d3v

Well-Known Member
One of the main issues is that it's WAYYYY too much damage for how guaranteed it is. It can't even be called "high level play" at that point, it's just "guess right to land one hit and then get to do 50-95% free damage" like in those Kasumi vids posted earlier. That's no longer "opponent messed up and got punished", that's "Attacker got lucky then got opponent handed to them on a silver platter".

Also, like Davey was saying earlier, one of the other major issues is that with stuff like this, all we wind up seeing is people JUST trying to do these megacombos, and nothing else. Because the reward FAAAARRR outweighs the risk.

So yeah, I'm against the glitch.
The problem is that you fail to understand that the only way to create a competitive fighting game dependent on fighting for single hits, would be to make one where a single hit wins you the round. Hence we have Divekick and Senor Footsies. Anything less and we start to introduce randomness which is the anti-thesis of competitive play. The lower the payout, the more you encourage the "do random shit because I didn't die anyway" mentality. Higher damage payouts mean that winning in the neutral game counts more since losing in the neutral game can cost you the match.

Try playing with the "megacombos only" mentality against some real top players in any game. You'll find out that you'll lose quickly because the real reason these guys are so good is because they're great at the neutral game as well as the combos. They can both win at the neutral and then maximize their output once they get a hit.
Ok tell that to the scrubs who use lag switches in rank with jan lee to guranteeds and u want more free dmg with the terrible netcode REALLY????
This is a competitive fighting games, ONLINE DOES NOT MATTER!

It doesn't matter if you beat so-and-so player online. Or if you're ranked at so-and-so level. The only way to prove yourself is to either go to a tournament and place high/win. Or challenge someone to a money-match offline.
 

MasterHavik

Well-Known Member
*reads the latest posts*

Jesus....you online warriors need to lay off the kool-aid. I mean some other online Zack asked why wasn't I a higher rank online i told him I play offline with many people so going online for me is just pointless in less i'm really bored and homework ain't too hard.

Anyways....Do you think TN will drop the ball everyone? I'm sensing a WWE creative move coming.
 

vINv

Active Member
So basically people that cant reach tournaments are S O L i c pretty lame community this game has i suppose it is what is judging by the view of u people i should b playing the game for my area like soul calibur thats what people in area and state are competive in offline
 

lopedo

Well-Known Member
So basically people that cant reach tournaments are S O L i c pretty lame community this game has

There's the door. As a parting gift you are entitled to a year of Babies R Us toys, three packets of brand name tissues and a big hug from your folks.

Don't blame the community for your inability to travel. I'm not saying by any means that this is a good community but still, this one isn't anybody's fault but your own. I don't really care how old you are or what your situation is. Don't expect everybody to make online a priority because you can't travel. You are only entitled to the things you earn... and my sarcastic presents above. ;)
 
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