Why their patching glictch
I gotta say i agree until they fix those laggy servers it would b a little broken
Tekken Tag 2 < Doa5 in the netcode department XDThis guy is trolling us, right?
One of the main issues is that it's WAYYYY too much damage for how guaranteed it is. It can't even be called "high level play" at that point, it's just "guess right to land one hit and then get to do 50-95% free damage" like in those Kasumi vids posted earlier. That's no longer "opponent messed up and got punished", that's "Attacker got lucky then got opponent handed to them on a silver platter".
Also, like Davey was saying earlier, one of the other major issues is that with stuff like this, all we wind up seeing is people JUST trying to do these megacombos, and nothing else. Because the reward FAAAARRR outweighs the risk.
So yeah, I'm against the glitch.
And people trying to do JUST those megacombos will get held mercilessly before they get to the guaranteed parts. So, they still need to switch things up. Should they go for the hi counter throw? Should they use a different attack and set something else up instead? Should they just go BnB and hope it works? The moves they initiate with depend on the situations they're in. The moves they follow up with depend on the moves they initiated with, and how their opponent reacts to said moves. It's all about opponent reaction. Trying to stick with 1 or 2 megacombos will get you nowhere in the long run.One of the main issues is that it's WAYYYY too much damage for how guaranteed it is. It can't even be called "high level play" at that point, it's just "guess right to land one hit and then get to do 50-95% free damage" like in those Kasumi vids posted earlier. That's no longer "opponent messed up and got punished", that's "Attacker got lucky then got opponent handed to them on a silver platter".
Also, like Davey was saying earlier, one of the other major issues is that with stuff like this, all we wind up seeing is people JUST trying to do these megacombos, and nothing else. Because the reward FAAAARRR outweighs the risk.
So yeah, I'm against the glitch.
Really.Ok tell that to the scrubs who use lag switches in rank with jan lee to guranteeds and u want more free dmg with the terrible netcode REALLY????
And people trying to do JUST those megacombos will get held mercilessly before they get to the guaranteed parts. So, they still need to switch things up. Should they go for the hi counter throw? Should they use a different attack and set something else up instead? Should they just go BnB and hope it works? The moves they initiate with depend on the situations they're in. The moves they follow up with depend on the moves they initiated with, and how their opponent reacts to said moves. It's all about opponent reaction. Trying to stick with 1 or 2 megacombos will get you nowhere in the long run.
..Really, that's the best ya got? Make yourself look terrible by bothering to respond without actually having any kind of argument against what I said, lol?Your inability to block doesn't make me lucky, it makes you bad.
I agree with this statment people are thirsty and will try again and again to do what they need to do to get that easy win lets not the help the brain dead in the community plzGetting held for being predictable will not stop them from continuing to do so (trust me, i see it all the time), because, as I said, the payoff far outweighs the risk. All you gotta do is manage to land ONE hit, and BAM, you can take over half their health away. That's what people bank on, and why you'll see people just trying to start one combo over and over (like Janns who constantly run in for that leg grab to start things off, etc)
Its the promise of that huge damage that keeps people trying to take the easy way out, and try to just do the megacombos over and over. People want maximum damage with minimum effort, as evidenced by MANY posts in this thread.
So, SHOULD they switch things up? Absolutely. WILL they? Oh hell, no.