SMITE General Discussion

xDevious

Well-Known Member
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So apparently if you get the relic 'Teleport' with Jing Wei, which lets her teleport to a friendly tower, it does still activate her passive at the tower. So what you can basically do is: Go to base and heal up > Use teleport to go to a tower > Leave the tower range to activate your passive to travel even further. You can basically cross the whole Conquest map with Jing Wei in a matter of seconds! That's pretty broken I'd say. She will definitely be up there with Janus and Athena in terms of global presense and quick rotations.
WTF, really? .. >_> They really need to patch that, it is really broken. I've heard she's basically useless in battles, however, so I guess she needs her mobility to be balanced. But honestly, I wish she could only activate her passive once every 5 or 10 minutes, not every time she leaves the fountain. That would honestly make her a bit more balanced, since she would actually be able to lose a lane, and not constantly be there to push.
 

KING JAIMY

Well-Known Member
WTF, really? .. >_> They really need to patch that, it is really broken. I've heard she's basically useless in battles, however, so I guess she needs her mobility to be balanced. But honestly, I wish she could only activate her passive once every 5 or 10 minutes, not every time she leaves the fountain. That would honestly make her a bit more balanced, since she would actually be able to lose a lane, and not constantly be there to push.
She is not useless in 1v1 battles because she has steroids which buff her attack speed and give her basic attacks a Hastened Fatalis effect. Her main damage will come from crits which is also the reason why many people build triple crit on her: Golden Bow, Rage and Deathbringer. In teamfights she doesn't bring much to the table besides small AoE damage with her Explosive Bolts and a hard CC knock-up.

Her high mobility and global presence is compensated by the fact that she has awful wave clear. She basically has no push at all and relies on guardians / support mages with a strong clear, such as Ymir, Sylvanus, Kumbhakarna, Khepri or Aphrodite. In this way she is really similar to Apollo, who also has excellent mobility and split push potential, but a poor wave clear. Moreover, Jing's poor wave clear forces her to buy Golden Bow which makes her basic attacks do AoE damage which helps with hitting multiple minions at once.

Because JW's excellent boxing/1v1 potential is compensated by poor teamfight utility and because JW's awesome mobility is compensated by poor wave clear, I don't think she wil be OP on release.

EDIT: By the way, how are you guys going to build Jing Wei? I think I'm going to focus mainly on a crit build:

Starter
Throwing Dagger (T2 of Golden Bow) + 2 Health pots + 2 Mana pots

Final Build
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i2851.jpg


This build will give:

195 Physical Power
15 Physical Penetration
50% Crit Chance + extra Crit Chance if Rage is stacked
15% Physical Lifesteal
35% Attack Speed
23% Movement Speed

Additionally, you will get AoE damage from Golden Bow and extra damage based on the opponent's health from Qin's Sais. Rage can be swapped out for Titan's Bane if you need more penetration at the expense of having less Crit Chance. If you need more Attack Speed, go for Soul Eater instead of Asi but you'll sacrifice your only form of penetration, so that pretty much forces you to go for Titan's Bane instead of Rage. I also don't think Jing Wei needs Transcendence for Mana because she has her passive to get in the fight quickly after going back to base.
 
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xDevious

Well-Known Member
Standard Donor
She is not useless in 1v1 battles because she has steroids which buff her attack speed and give her basic attacks a Hastened Fatalis effect. Her main damage will come from crits which is also the reason why many people build triple crit on her: Golden Bow, Rage and Deathbringer. In teamfights she doesn't bring much to the table besides small AoE damage with her Explosive Bolts and a hard CC knock-up.

Her high mobility and global presence is compensated by the fact that she has awful wave clear. She basically has no push at all and relies on guardians / support mages with a strong clear, such as Ymir, Sylvanus, Kumbhakarna, Khepri or Aphrodite. In this way she is really similar to Apollo, who also has excellent mobility and split push potential, but a poor wave clear. Moreover, Jing's poor wave clear forces her to buy Golden Bow which makes her basic attacks do AoE damage which helps with hitting multiple minions at once.

Because JW's excellent boxing/1v1 potential is compensated by poor teamfight utility and because JW's awesome mobility is compensated by poor wave clear, I don't think she wil be OP on release.

EDIT: By the way, how are you guys going to build Jing Wei? I think I'm going to focus mainly on a crit build:

Starter
Throwing Dagger (T2 of Golden Bow) + 2 Health pots + 2 Mana pots

Final Build
i2853.jpg
i2692.jpg
i2526.jpg
i2802.jpg

i2256.jpg
i2851.jpg


This build will give:

195 Physical Power
15 Physical Penetration
50% Crit Chance + extra Crit Chance if Rage is stacked
15% Physical Lifesteal
35% Attack Speed
23% Movement Speed

Additionally, you will get AoE damage from Golden Bow and extra damage based on the opponent's health from Qin's Sais. Rage can be swapped out for Titan's Bane if you need more penetration at the expense of having less Crit Chance. If you need more Attack Speed, go for Soul Eater instead of Asi but you'll sacrifice your only form of penetration, so that pretty much forces you to go for Titan's Bane instead of Rage. I also don't think Jing Wei needs Transcendence for Mana because she has her passive to get in the fight quickly after going back to base.
After trying her out on PC, I can confirm that Jing Wei will be the least broken newly released God. Her damage is not great, and she only has one ability that deals damage (+her Ultimate), and her exploding bullets do not gain physical power from leveling it up, only a slight crit chance increase and cooldown reduction. Her passive is super fun to mess around with, and her mobility is through the roof, by far better than anyone else in this game, even Serqet. She doesn't seem too good at 1v1, as she is not really powerful enough early-game. Focusing on leveling her explosive bullets early will be your only chance to make it out of early game with her in a Duel. However, mid-to-late game, she will be able to stand her ground and fight her own battles, instead of going in and dealing an underwhelming amount of damage, then using her mobility to quickly get back out.

I can confirm that the build you mentioned will by far be the best way to build her. I tried out the build you listed here, and late-game, she can really wreak havoc with it. Throwing Dagger is a MUST early-game, so that will definitely be your [rather expensive] starter item. Jing Wei needs a triple crit build, as she is strongly dependent on critical hits, even more so than most other Hunters. Transcendence, like you mentioned, is not needed on Jing Wei, as she does not lose out on much EXP even if she does have go back to base to regenerate her health and mana. Use her passive to quickly get back to your tower and you'll possibly make it in time for only 1 or two minions dying from tower damage, so you can kill the rest and get the EXP for them.

Overall, Jing Wei is THE most balanced newly released God, as all the other Gods are usually super broken and OP at release. *Cough* Skadi *cough* Sol *cough* Raijin *cough*. XD
 

KING JAIMY

Well-Known Member
Patch 3.7: Thoughts?

Arachne's remodel looks awesome. This is definitely an upgrade from her older self! Also nice to see she is getting proper mastery skins. Speaking of mastery skins, I am looking forward to Amaterasu's mastery skins. That loading card looks amazing and I'm sure the skins will look amazing in-game too!

I don't like Hou Yi's Underworld skin. I do like Arachne's and Nox' skin though (p.s. that frontal cleavage on Nox is real! :O). Hades' skin from patch 3.6 I like too. Chang'es new skin I am not a fan of, guess I'm sticking with her Diamond skin and Bride skin. Hercules' new skin looks awful imo.

Throwing Dagger is getting nerfed, which makes sense. That item was way too powerful for its cost. It was so strong that it wasn't even worth upgrading Throwing Dagger to Golden Bow.

- Jing Wei is getting buffs on all of her abilities. I am happy about that, as I was thinking about learning her.
- Nox is getting unneeded buffs. That magical power scaling increase is scary on her abilities! She will now be even stronger late game. Prepare to see a lot more offensive Shadow Steps. Popping outside of an ally is now really going to hurt the enemy.
- Puchie is getting some love too this patch, which means he is going to be even more broken in Arena, Joust and Assault. In Conquest he is not that good though, and since the game is balanced around Conquest I can understand why Puchie got buffed.
- He Bo is getting a minor buff on his water carpet. Indifferent about He Bo, couldn't care less about him.
 

xDevious

Well-Known Member
Standard Donor
Patch 3.7: Thoughts?

Arachne's remodel looks awesome. This is definitely an upgrade from her older self! Also nice to see she is getting proper mastery skins. Speaking of mastery skins, I am looking forward to Amaterasu's mastery skins. That loading card looks amazing and I'm sure the skins will look amazing in-game too!

I don't like Hou Yi's Underworld skin. I do like Arachne's and Nox' skin though (p.s. that frontal cleavage on Nox is real! :O). Hades' skin from patch 3.6 I like too. Chang'es new skin I am not a fan of, guess I'm sticking with her Diamond skin and Bride skin. Hercules' new skin looks awful imo.

Throwing Dagger is getting nerfed, which makes sense. That item was way too powerful for its cost. It was so strong that it wasn't even worth upgrading Throwing Dagger to Golden Bow.

- Jing Wei is getting buffs on all of her abilities. I am happy about that, as I was thinking about learning her.
- Nox is getting unneeded buffs. That magical power scaling increase is scary on her abilities! She will now be even stronger late game. Prepare to see a lot more offensive Shadow Steps. Popping outside of an ally is now really going to hurt the enemy.
- Puchie is getting some love too this patch, which means he is going to be even more broken in Arena, Joust and Assault. In Conquest he is not that good though, and since the game is balanced around Conquest I can understand why Puchie got buffed.
- He Bo is getting a minor buff on his water carpet. Indifferent about He Bo, couldn't care less about him.
I only have one thing to say about the Arachne remodel: YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!! .... Sorry.. Anyway, as you can probably tell, I'm SOOO excited for that remodel! She looks so incredibly more gorgeous now, while still managing to be creepy af. Cx

As far as the Underworld skins go, here's my opinions on the three new ones that got revealed:
- Hou Yi: Meh... Honestly, I do not like it. I don't care about him anyway, so it does not matter too much.
- Arachne: I absolutely ADORE it! I think it not only looks good, but it fits her as a character as well.
- Nox: My absolute FAVORITE! As Jaimy pointed out, the cleavage is REAL, but I think it manages to look both sexy and badass all at the same time. This skin is DEFINITELY worth 6 unlocks in the Escape from the Underworld event.

The Throwing Dagger nerf sort of hurts my gameplay with Mercury a lot, as well as my [future] Jing Wei gameplay. I use it as both characters' starter item, but after these nerfs, they might not be as reliable anymore, and I might need to find new starter item(s) for both of them.

Time to bitch about buffs (with a bit of praise as well, actually)!
- The Jing Wei buffs were ABSOLUTELY needed. That girl was underperforming, BADLY, in most game modes on release. She's one of the few release Gods that actually needs tons of buffs, rather than tons nerfs.
- Nox's buffs were absolutely unnecessary. I know she's struggling in Mid (Conquest), but that honestly do not justify her buffs at all, imo. This is coming from someone who uses Nox a LOT, and should be happy for buffs, as well. I just can't be happy about this many buffs for someone already shredding tanks late-game. It makes her very unbalanced in every other mode other than Conquest, and she'll definitely be overused from now on. Also, I just can't believe Shadow Step will be viable in Combat.. I need to seriously change my Nox gameplay to match these buffs, since I've NEVER used that move as an offensive move.
- Puch(ie?)'s buffs will make him even MORE of a fucker to deal with for the Healers. He's already considered OP in most game modes other than Conquest, and this will make him even more OP, even more of a bastard to deal with, and obviously more used, which I'm not necessarily happy about.
- He Bo? Who tf is that? Kappa
Seriously, though: He Bo didn't need buffs either. Thankfully it was only a minor one, and no damage buff. That would've really pissed me off. He's already WAY too powerful..

EDIT:
Also, here's a sneak peek of the new, Exclusive, Nox skin! I have to say, I'm absolutely in LOVE with this!
 
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KING JAIMY

Well-Known Member
The Throwing Dagger nerf sort of hurts my gameplay with Mercury a lot, as well as my [future] Jing Wei gameplay. I use it as both characters' starter item, but after these nerfs, they might not be as reliable anymore, and I might need to find new starter item(s) for both of them.
There is a simple solution: Go with a different starter item. For example, T2 Boots or Bumba's Mask (depends on what game mode you are playing) + Potions for Mercury and Death's Toll / Bluestone Pendant + T2 Boots + Potions for Jing Wei. Farm some gold until you can buy Golden Bow instantly.The idea is that you don't have to deal with Throwing Dagger's nerfs because you buy Golden Bow and skip Throwing Dagger. Golden Bow didn't get nerfed.
 

xDevious

Well-Known Member
Standard Donor
There is a simple solution: Go with a different starter item. For example, T2 Boots or Bumba's Mask (depends on what game mode you are playing) + Potions for Mercury and Death's Toll / Bluestone Pendant + T2 Boots + Potions for Jing Wei. Farm some gold until you can buy Golden Bow instantly.The idea is that you don't have to deal with Throwing Dagger's nerfs because you buy Golden Bow and skip Throwing Dagger. Golden Bow didn't get nerfed.
Yeah, I will have to do that. Thing is, Throwing Dagger has always helped out my early game WAY more than those starter items ever will on those characters. >_< But since Throwing Dagger just isn't good anymore, I might as well just try out new Starters. I'm just happy Golden Bow is not nerfed, lol.
 

KING JAIMY

Well-Known Member
Yeah, I will have to do that. Thing is, Throwing Dagger has always helped out my early game WAY more than those starter items ever will on those characters. >_< But since Throwing Dagger just isn't good anymore, I might as well just try out new Starters. I'm just happy Golden Bow is not nerfed, lol.
Throwing Dagger start is still viable imo. 10% crit chance to start the game off is pretty huge. The power nerf from 22 => 15 will make a big difference early game though. I'd say it's still worth picking up on gods with a bad wave clear early game, such as Artemis, Apollo and Jing Wei.

Btw, not looking forward to OP Nox. Hi-Rez be like: 'Okay guys, let's give Nox a gazillion buffs so more people will be interested in Nox which will also make her new Underworld skin sell better.' ( ͡° ͜ʖ ͡°)
 

xDevious

Well-Known Member
Standard Donor
Throwing Dagger start is still viable imo. 10% crit chance to start the game off is pretty huge. The power nerf from 22 => 15 will make a big difference early game though. I'd say it's still worth picking up on gods with a bad wave clear early game, such as Artemis, Apollo and Jing Wei.

Btw, not looking forward to OP Nox. Hi-Rez be like: 'Okay guys, let's give Nox a gazillion buffs so more people will be interested in Nox which will also make her new Underworld skin sell better.' ( ͡° ͜ʖ ͡°)
Yeah, I might pick it up still on Jing Wei, not quite sure yet. Artemis, I use Tier 2 Transcendence as a Starter, and I don't play Apollo, so.. XD

Lmao, me neither, and I even play her.. >_> It's COMPLETELY unnecessary, since she's already extremely viable without them. It's going to make Nox close to S+ tier in most game modes.. Well, at least I can use her more viably in Mid now, so that's a good thing, I guess.. >_>
 

KING JAIMY

Well-Known Member
Anyone up for some discussion how to counter certain gods? I'll give you my ideas:

- Bellona counters every hunter except Ullr because most of their damage comes from basic attacks. This is because Bellona has a disarm built into her 3. Ullr can use his 4 to switch stances and remove the disarm and use he can use his Axe throw as get off of me move.
- Odin counters every healer. That includes Hel, Chang'e, Aphrodite, Ra and Guan Yu.
- Odin counters every god without a way to escape his cage.
- Freya counters Loki because she can banish his Decoy which intterupts his wave clear. Yesterday I played Duel and my opponent banned Freya instantly. Guess what? He picked Loki.
- Apollo and Kumbhakarna counter Athena because they can mez her as soon as she gets close. No taunt for you b*tch!
- Geb counters Athena because his shield cleanses all CC, including Athena's taunt.
- Gods with cripples or silences such as Poseidon and Nox counter most gods which rely highly on their leaps and dashes to escape. This includes most assassins, Scylla, Neith and a couple of other gods.
- Awilix counters every god with a leap.
- Conversely, every god with a cripple counters Awilix.
- Sol counters Cupid hard in Duel. She can use Disapparate to get out of Cupid Fields of Love ultimate because it cleanses the slow and she can also use Disapparate right as she gets hit by Heart Bomb. She will be in Incorporeal form as soon before the Heart Bomb explodes so she won't take any damage from the explosion if you time it correctly.
- Loki and Ao Kuang counter any low mobility mage because they have no way to get away from their burst damage. Low mobility mages include Zeus, Nu Wa, Kukulkan, Anubis and Puchie. They also counter low mobility hunters such as Artemis and Skadi.
- Ra counters Nu Wa pretty hard in mid lane. He destroys Nu Wa's clay minions with his 1 and he can use his heal to counter her ultimate when he is on low life.
- Chang'e, Xbalanque, Hel and Ravana counter Ares because they have non-ultimate abilities which make them CC immune. They don't need Purification to counter his ultimate.
- Chang'e counters all other healers (including herself) because her 3 has a built-in anti-heal.
- Khepri counters all mages and other ability based gods because his 1 is a silence.
- Ymir counters Loki because a frozen Loki means he is a dead Loki. Ymir can also easily survive Loki's burst damage.
- Jing Wei counters every god with a knock-up except for Awilix.
- Hel counters Thanatos because she can use her heal to remove the execution threshold from herself or an ally.
- Nemesis counters all tanks.
- Bastet counters all low mobility squishies because they can't deal with her cats, especially early game.
- Aphrodite counters Bellona because she can use her kiss or back off to intterupt Bellona's main source of damage: Bludgeon.
- Puchie counters all healers.
 

xDevious

Well-Known Member
Standard Donor
Anyone up for some discussion how to counter certain gods? I'll give you my ideas:

- Bellona counters every hunter except Ullr because most of their damage comes from basic attacks. This is because Bellona has a disarm built into her 3. Ullr can use his 4 to switch stances and remove the disarm and use he can use his Axe throw as get off of me move.
- Odin counters every healer. That includes Hel, Chang'e, Aphrodite, Ra and Guan Yu.
- Odin counters every god without a way to escape his cage.
- Freya counters Loki because she can banish his Decoy which intterupts his wave clear. Yesterday I played Duel and my opponent banned Freya instantly. Guess what? He picked Loki.
- Apollo and Kumbhakarna counter Athena because they can mez her as soon as she gets close. No taunt for you b*tch!
- Geb counters Athena because his shield cleanses all CC, including Athena's taunt.
- Gods with cripples or silences such as Poseidon and Nox counter most gods which rely highly on their leaps and dashes to escape. This includes most assassins, Scylla, Neith and a couple of other gods.
- Awilix counters every god with a leap.
- Conversely, every god with a cripple counters Awilix.
- Sol counters Cupid hard in Duel. She can use Disapparate to get out of Cupid Fields of Love ultimate because it cleanses the slow and she can also use Disapparate right as she gets hit by Heart Bomb. She will be in Incorporeal form as soon before the Heart Bomb explodes so she won't take any damage from the explosion if you time it correctly.
- Loki and Ao Kuang counter any low mobility mage because they have no way to get away from their burst damage. Low mobility mages include Zeus, Nu Wa, Kukulkan, Anubis and Puchie. They also counter low mobility hunters such as Artemis and Skadi.
- Ra counters Nu Wa pretty hard in mid lane. He destroys Nu Wa's clay minions with his 1 and he can use his heal to counter her ultimate when he is on low life.
- Chang'e, Xbalanque, Hel and Ravana counter Ares because they have non-ultimate abilities which make them CC immune. They don't need Purification to counter his ultimate.
- Chang'e counters all other healers (including herself) because her 3 has a built-in anti-heal.
- Khepri counters all mages and other ability based gods because his 1 is a silence.
- Ymir counters Loki because a frozen Loki means he is a dead Loki. Ymir can also easily survive Loki's burst damage.
- Jing Wei counters every god with a knock-up except for Awilix.
- Hel counters Thanatos because she can use her heal to remove the execution threshold from herself or an ally.
- Nemesis counters all tanks.
- Bastet counters all low mobility squishies because they can't deal with her cats, especially early game.
- Aphrodite counters Bellona because she can use her kiss or back off to intterupt Bellona's main source of damage: Bludgeon.
- Puchie counters all healers.
That's a good list! I'd also like to add:
- Every God with a CC-immune ability which also allows you to keep on moving counters Xbalanque, because they can all just keep on moving during his Ult, instead of having to stop walking for a short amount of time.

There might be way more, but I can't think of any atm.
 

xDevious

Well-Known Member
Standard Donor
Okay, I'm literally in LOVE with Jing Wei! She is such an incredibly fun character to use in lane-based game modes, but not so much in Arena.. Anyway, she is a very fun Goddess to play! Definitely my new main Hunter. Anyone else who has picked her up and played as her yet? If so, how do you like her? I have to say, I am looking forward to her buffs. She really needs them!

Also, Jing Wei's win pose is legitimately the best one in the game!
EDIT: I just realized the little chicken that came flying in during her victory pose actually dances with her! That's sooo adorable! ♥
 

KING JAIMY

Well-Known Member
Jing Wei is fun. Not going to main her, but she seems fun to use at times. Planning to get her around Mastery Level III - V. Only gods I really like I try to get to rank X. All her abilities feel underwhelming though, especially her ultimate. She only does hurt when she crits, which is not all the time. Her passive will be somewhat seless after the laning phase, which is why I don't think she is a good hyper-carry.

Speaking of hyper-carries, I thought it would be interesting to create a list of gods and that if they are early-game based, mid-game based, late-game based or hyper-carries (full build late game). This knowledge could be useful because then you know who to focus at which stage of the game.

I'll start. Creating my list based on personal experience and observations. Not including all gods of course otherwise the list would be way too long.

Early game and mid game (levels 1-13)

- Odin. He is the definition of an early game god. 1 + 2 combo does about 70% damage early game, even on guardians because they don't have a lot of protections early game. Falls off hard late game and his kill potential becomes significantly weaker. Late game the only thing he will be good for is his ultimate.
- Fenrir. Brutalize hits like a truck and will kill squishies very quickly. Damage will fall of late game, which is why he is usually build tanky at around the 3rd or 4th item to survive the burst from late game monsters.
- Thanatos. Death Scythe deals tons of damage early game. His ultimate becomes stronger as the game goes on, but his other abilities will become weaker and weaker.
- Bastet. Bleeding damage is no fun to deal with early game. Cats are almost unkillable early game but die in 1 or 2 hits late game.
- Isis. Strong early clear and good damage. High kill potential early game if coordinated well with the jungler.
- Poseidon. Same reasons as Isis. Strong early clear and good damage on the Pool + Kraken combo.
- Chaac. Chaac wins lane, but he will deal next to no damage late game.
- Sun Wukong. See above. SWK is good in lane but not in teamfights. It's more like he is playing his own game. Damage scales well into mid game but not into late game.
- Thor. Berserker Barrage hurts in the early stages, not so much in the later stages of the game though.
- Awilix. Amazing early game and camp clear. Remains viable in late game!
- Cupid. Hearts offer good early sustain. His damage is nowhere as good compared to other hunters though.
- Neith. Almost always wins duo lane. Basic attack damage scaling is poor which is why is she isn't that good late game.
- Khepri. Early game clear is really good. Still good in late game because of his ultimate.
- Sylvanus. The poke and harassment is annoying early game because he is a ranged guardian. Doesn't offer too much to the team in late game, only a heal, pull and CC knock-up.
- Ymir. Has insane damage output for a guardian. He is really predictable however. Pair this guy with Aphrodite or Hel and he will be unkillable. Also helps Aphro or Hel survive early game if played correctly.
- Ravana. Damage scales well into mid game. Late game he won't be doing much.
- Hercules. Offers a decent amount of CC. Early game he hurts and he is killable. Late game he doesn't hurt anymore and he is unkillable.
- Hades. Wins lane, but not the game.
- Amaterasu. Does quite a bit of damage early game with decent clear.

There's probably a few more early-game gods but I can't be bothered to list them all.

Late game (levels 14-20)

Pretty much all mages and hunters excel in late game because their damage scaling is really high. Some assassins also become really good late game. Warriors usually don't have an optimal late game because they are bult semi-tanky. Guardians usually go full tank but because of their high CC they remain viable in late game teamfights.

- Any hunter. Hyper carries are listed below.
- Puchie. 1 + 3 + 2 combo one shots a squishy.
- Ao Kuang. A MIGHTY SWORD! Nuff said.
- Chang'e / Hel / Aphrodite. Healing from these three becomes very strong and will have a huge impact on team fights. They also have sufficient mana sustain at this point. They actually deal a lot of damage too with less cooldown on their abilities and are not as easily killed as in early game.
- Hun Batz. Deals shit tons of damage with a crit build. Fear No Evil is a great temafight ultimate.
- Janus. 1 + 2 combo deals around 100 damage. Ultimate does round 2000 damage at max distance!
- Sol. Not a hyper carry, but awesome late game. Stellar Burst and basic attacks with poly proc are your main damage source. Very safe to play because of self-heal, high mobility and Disapparate. Hard to kill late game.
- Scylla. Also known as Ms. Penta Kill. 1 + 2 kills squishies and 1 + 4 kills tanks.
- Geb. Shield scales with Geb's health which saves lives. Best late game guardian imo.
- Nemesis. The tank shredder. Amazing late game.
- Athena. High mobility, great CC and global ultimate make her an indispensable team member late game.
- Loki. Backstab --> 2x basic attack --> dead squishy.
- Nu Wa. Ultimate actually hurts now and has more kill potential. Clay Minions + Shining Metal combo almost one shots a squishy.
- Nox. 1 + 2 --> bye bye enemy.

Hyper carries

These gods have an atrocious early game but can carry the hardest in late game because then they become monsters. These are the gods you want to feed kills early game so they can snowball and get into late game form quickly. Usually able to win a 2v1 easily at full build.

- Mercury. The ''one punch man''.
- Kali. Almost unkillable if she has her ultimate up. Can rip enemies to shreds in 2 seconds. This includes tanky enemies.
- Freya. Pew. Pew. Pew. Dead. Even if you are a tank.
- Rama. You don't wanna encounter Rama in late game form. Most terrifying late game of all hunters imo.
- Xbalanque. Branching Bola destroys life bars. When built with Hastened Fatalis the enemy will not get away.
- Chronos. Chronos can see the future, and his enemies are not in it. Basic attacks deal around 400 damage each with an occasional poly proc. Time Rift deals 700 damage which he gets every 2-3 seconds.

This is my list. Feel free to agree or diagree or even create your own list.
 

xDevious

Well-Known Member
Standard Donor
Jing Wei is fun. Not going to main her, but she seems fun to use at times. Planning to get her around Mastery Level III - V. Only gods I really like I try to get to rank X. All her abilities feel underwhelming though, especially her ultimate. She only does hurt when she crits, which is not all the time. Her passive will be somewhat seless after the laning phase, which is why I don't think she is a good hyper-carry.

Speaking of hyper-carries, I thought it would be interesting to create a list of gods and that if they are early-game based, mid-game based, late-game based or hyper-carries (full build late game). This knowledge could be useful because then you know who to focus at which stage of the game.

I'll start. Creating my list based on personal experience and observations. Not including all gods of course otherwise the list would be way too long.

Early game and mid game (levels 1-13)

- Odin. He is the definition of an early game god. 1 + 2 combo does about 70% damage early game, even on guardians because they don't have a lot of protections early game. Falls off hard late game and his kill potential becomes significantly weaker. Late game the only thing he will be good for is his ultimate.
- Fenrir. Brutalize hits like a truck and will kill squishies very quickly. Damage will fall of late game, which is why he is usually build tanky at around the 3rd or 4th item to survive the burst from late game monsters.
- Thanatos. Death Scythe deals tons of damage early game. His ultimate becomes stronger as the game goes on, but his other abilities will become weaker and weaker.
- Bastet. Bleeding damage is no fun to deal with early game. Cats are almost unkillable early game but die in 1 or 2 hits late game.
- Isis. Strong early clear and good damage. High kill potential early game if coordinated well with the jungler.
- Poseidon. Same reasons as Isis. Strong early clear and good damage on the Pool + Kraken combo.
- Chaac. Chaac wins lane, but he will deal next to no damage late game.
- Sun Wukong. See above. SWK is good in lane but not in teamfights. It's more like he is playing his own game. Damage scales well into mid game but not into late game.
- Thor. Berserker Barrage hurts in the early stages, not so much in the later stages of the game though.
- Awilix. Amazing early game and camp clear. Remains viable in late game!
- Cupid. Hearts offer good early sustain. His damage is nowhere as good compared to other hunters though.
- Neith. Almost always wins duo lane. Basic attack damage scaling is poor which is why is she isn't that good late game.
- Khepri. Early game clear is really good. Still good in late game because of his ultimate.
- Sylvanus. The poke and harassment is annoying early game because he is a ranged guardian. Doesn't offer too much to the team in late game, only a heal, pull and CC knock-up.
- Ymir. Has insane damage output for a guardian. He is really predictable however. Pair this guy with Aphrodite or Hel and he will be unkillable. Also helps Aphro or Hel survive early game if played correctly.
- Ravana. Damage scales well into mid game. Late game he won't be doing much.
- Hercules. Offers a decent amount of CC. Early game he hurts and he is killable. Late game he doesn't hurt anymore and he is unkillable.
- Hades. Wins lane, but not the game.
- Amaterasu. Does quite a bit of damage early game with decent clear.

There's probably a few more early-game gods but I can't be bothered to list them all.

Late game (levels 14-20)

Pretty much all mages and hunters excel in late game because their damage scaling is really high. Some assassins also become really good late game. Warriors usually don't have an optimal late game because they are bult semi-tanky. Guardians usually go full tank but because of their high CC they remain viable in late game teamfights.

- Any hunter. Hyper carries are listed below.
- Puchie. 1 + 3 + 2 combo one shots a squishy.
- Ao Kuang. A MIGHTY SWORD! Nuff said.
- Chang'e / Hel / Aphrodite. Healing from these three becomes very strong and will have a huge impact on team fights. They also have sufficient mana sustain at this point. They actually deal a lot of damage too with less cooldown on their abilities and are not as easily killed as in early game.
- Hun Batz. Deals shit tons of damage with a crit build. Fear No Evil is a great temafight ultimate.
- Janus. 1 + 2 combo deals around 100 damage. Ultimate does round 2000 damage at max distance!
- Sol. Not a hyper carry, but awesome late game. Stellar Burst and basic attacks with poly proc are your main damage source. Very safe to play because of self-heal, high mobility and Disapparate. Hard to kill late game.
- Scylla. Also known as Ms. Penta Kill. 1 + 2 kills squishies and 1 + 4 kills tanks.
- Geb. Shield scales with Geb's health which saves lives. Best late game guardian imo.
- Nemesis. The tank shredder. Amazing late game.
- Athena. High mobility, great CC and global ultimate make her an indispensable team member late game.
- Loki. Backstab --> 2x basic attack --> dead squishy.
- Nu Wa. Ultimate actually hurts now and has more kill potential. Clay Minions + Shining Metal combo almost one shots a squishy.
- Nox. 1 + 2 --> bye bye enemy.

Hyper carries

These gods have an atrocious early game but can carry the hardest in late game because then they become monsters. These are the gods you want to feed kills early game so they can snowball and get into late game form quickly. Usually able to win a 2v1 easily at full build.

- Mercury. The ''one punch man''.
- Kali. Almost unkillable if she has her ultimate up. Can rip enemies to shreds in 2 seconds. This includes tanky enemies.
- Freya. Pew. Pew. Pew. Dead. Even if you are a tank.
- Rama. You don't wanna encounter Rama in late game form. Most terrifying late game of all hunters imo.
- Xbalanque. Branching Bola destroys life bars. When built with Hastened Fatalis the enemy will not get away.
- Chronos. Chronos can see the future, and his enemies are not in it. Basic attacks deal around 400 damage each with an occasional poly proc. Time Rift deals 700 damage which he gets every 2-3 seconds.

This is my list. Feel free to agree or diagree or even create your own list.
I'm definitely planning on making Jing Wei my first Rank X Hunter. I just think she's extremely fun, and her buffs will make her better, thankfuly, since she's very low tier at the moment. Jing Wei's Abilities are indeed very underwhelming atm, which is why I'm really looking forward to her buffs in the next patch. I think they should shorten the start-up on her Ultimate. It's legitimately impossible to hit, which is why I usually save it for an escape, instead of using it offensively. One thing I haven't been able to check out yet, though; can Jing Wei's Ult get her out of Odin's cage?

That list is basically my exact opinion as well, lol. I would actually add Arachne to the late game list. She might not be extremely good, but her 3 + 2 + 1 combo is almost an instant death for a squishy late-game, whilst also healing Arachne for a pretty good amount of health, so she can get away with her Ult (if there's more opponents close), or continue the lane clear/gank another lane (if there's no more opponents in lane/they retreated under tower). A good Arachne player can rip people to shreds while almost never dying due to her heal late game. Arachne is also not too bad early game; her camp clear is amazing from the get-go, but that's sadly all she's got going for her early game.
 

JusTheBest29

Well-Known Member
I kinda forgot that this thread exists... What are you guys' early impressions of Susanoo? He seems to be another case of Hi-Rez making another OP new release from ehat I've seen of him and his abilities look devastating.
 

Argentus

Well-Known Member
So I downloaded smite on ps4 and was looking through characters. I'm a huge mythology buff so while I don't like the gameplay all that much I can enjoy the characters.

Then I saw Bellona.

Welp guess who's a smite player for the foreseeable future! Good LORD that's my kinda woman! <3
 

KING JAIMY

Well-Known Member
Smite is kinda hard to get used to at first but I promise you you will like it better once you keep playing.

Oh and Bellona is indeed awesome. Me and my friends call her Baellona.
 

Argentus

Well-Known Member
Smite is kinda hard to get used to at first but I promise you you will like it better once you keep playing.

Oh and Bellona is indeed awesome. Me and my friends call her Baellona.
Wound up doing pretty solid with Sol as well even against other Sols. So Sol and Belonna are my two ATM.

But Jesus why does the purple hair skin cost almost twice as much as the actual character?!

Thor and Medusa were okay. Not my favorites but I can play em.

I need a team like I have in Battleborn though lol.
 

Nuke-Nin

Well-Known Member
Wound up doing pretty solid with Sol as well even against other Sols. So Sol and Belonna are my two ATM.

But Jesus why does the purple hair skin cost almost twice as much as the actual character?!

Thor and Medusa were okay. Not my favorites but I can play em.

I need a team like I have in Battleborn though lol.
use the code "#20Million" for the battle madien Bellona skin and Bellona for free
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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