Regick
Member
Never said that. I just said: "Now if your opponent has a very good movement/spacing and is good at reading and baiting, you will get that whiff punishing on reaction isn't always the easiest thing to do".Running up to someone doesn't defeat the purpose of spacing, this is not what spacing and neutral control is about. Simply moving away isn't spacing. You just so happening to choose the worst tournament set of me does not prove a point, nor does it validate anything.
Ayane's neutral strike speed is perfect "for her", considering her 6P alone is a high crush towards jabs. Jab and 2P cover the neutral against mid and low strike speed from the cast, as well as 5K doing the same thing against mid strike and differing tools from various characters (specific punch parries, sabakis, i12 mids). With so many high crushes she can utilize on read. Ayane also doesn't have any issues fighting faster strike speed, she does not have issues during the CQC (close quarters combat) neutral.
I wrote: "covering the distance in this game is not that hard (especially in some stages)". There are also very small stages where spacing out your opponent isn't that easy. In those situations you are at disadvantage against characters with better close range offence and neutral game. I know all the things you wrote pretty well, the propriety of her moves, when to use them, etc. And I totally agree with you. But I also think that there are characters which are better at close range then her. Using i10 jabs to beat i11 mids is a good thing but it's also risky against characters with i11 mids and at the same time very good high crushers (e.g. Gen Fu, Zack).
That's true but I've also found players which are very good at reading and punish also free canceled strings. I said Ayane is still very solid at close range, but having the option to end your strings and being safe is a way better thing. I rarely continue her strings though. The only strings I often continue (against non grapplers characters) is 6PK/PP6PK when they block my delayed 6P (I delay it most of the time because you have a legit throw mix-up there). If I get a CH or they duck on my 6P I usually go for the stun game or I continue with K in case I want to play the oki game. If non grapplers try to punish 6PK with i5 throw, I throw break on reaction or option select the throw break depending of what I want to do afterwards. Trust me, I know how to play this character correctly.This is untrue, because you're not going to be finishing strings or even utilizing her strings so often during the neutral. You are playing her incorrectly if you do. Ayane's mix up influences stance transition, threshold frame trapping, 50/50 must-holds (and she has a lot of them) and utilizing 6K/6K2K (frustration tool), 66K string, 3H+K, PK/BT H+K, 6P3, P+KP/BTP+KP, BT3K, etc.
Every time I see someone trying to say this character is just average or whatever, it's the exact same thing. People basing things from their online play experience. And I end up having to repeat myself over and over again because no one really understands this character at all. There hasn't been a single Ayane player since Xdest and I that has any real understanding of this character's play design.
Actually, I play more offline than online. And I agree with you. I can easily say that I've never played a player who plays Ayane correctly in my entire life except some matches I did against Xdest (my Hayate vs his Ayane) many years ago on DOA4. It seems it's so hard for people (even players which are very good with other chars) to understand this character's play design.
I still remember that when I used to play DOA4 in the first years my playstyle was almost identical to Xdest's. Many players told me that. My costume was also the same lol, but it was a coincidence. Anyway I continued playing that game for years, so my playstyle at the end was very similar but with untechables (and SE) added to it. I remember Xdest preferred going for guaranteed damage (and knew just a few untechables) while I was using untechables (which lead to unholdables and stuff) more often (I still keep my best untechables for each weight class wrote in a document, lol). But it was just a playstyle preference, both ways were good and correct. Xdest was an excellent Ayane player and a very talented guy, the only thing I didn't like about him was his decision to do not SE. In my opinion in DOA4 SE was even more important/useful/effective than how it is now in DOA5.
My post was referred to people in general anyway, not directly to you. I admit it could seem like that lol, because it's right after yours and I linked that video with you and Master. But believe me, it wasn't to discredit you. I'm really sorry if it seemed like that. And also, don't get me wrong: I have a good opinion of you. I think you are a good player and it seems you are one of the very few who like myself really understands how this character should be played.
I also apologize for my bad English. But it's not my native language.
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