Something Unique never said Ayane was bad, lol. You just misinterpreted what he was saying.I hear it often by offline competitors and a certain ignorant online Mila.
Which offline competitors?
Something Unique never said Ayane was bad, lol. You just misinterpreted what he was saying.I hear it often by offline competitors and a certain ignorant online Mila.
lolI have heard a lot of people saying Rig isn't good
Well, I'm not saying this is final or anything becuase I'd still have LOTS of studying to do (as most everyone does), but from what I know and have observed, I'd wager: Gen Fu, Sarah, Pai, Helena and Alpha.On topic though what is everybody's top 5 looking like? Mine is Gen Fu, Ayane, Christie, Helena and Alpha.
You're the first person I've seen say this. I was always shocked that everyone believed Alpha was crap in DOA5 1.00-1.02 and in DOAD when she had probably the best offensive tools in the game ever since she became playable (coming from someone who plays her and the other characters extensively in the DOAD). Ever since B.U.R.S.T. got buffed everyone started to realize every great thing about her that she had before patch 1.03 even when most of these other tools were nerfed in some way (and B.U.R.S.T. did more damage in Dimensions with the lower health bar anyway).Really though people do seem to jump to conclusions in this game. In vanilla everyone said Alpha was trash because she had no wake up kick. Alpha has always been silly in this game. Once I saw that I decided I would take everything I hear with a grain of salt until I see it confirmed and form my own opinions.
RigdiculousAyane is great, Zack is great, Rig is ridiculous.
Well played, motherfucker. Well played.Rigdiculous
The problem is that this topic is bloated and no information is readily available. The list here is incomplete and in shambles. And even if new relevant info is added, what are we going to do, bullet point the pages with the useful info? "Ayane MU info on Page 96"I doubt most matchups will change that much.
My Top 7 would be (in random order, I couldn't make it a top 5 lol):
Christie, Gen Fu, Alpha, Ayane, Helena, Pai and Sarah.
Christie's stance is very good, she has good lows that stun, stand-alone circular moves at all heights, speed...
Gen Fu, well, Parry + speed + major evasion + sitdown stuns + unholdable launcher = win
Alpha, fast long strings + godly grabs + OH + range + speed + parry = win
Ayane has the best spacing tools in the game, and she has the tools to deceive and frame trap better than a lot of other character. Is not easily sidestepped due to the huge list of circular moves.
Helena: bokuho + lots of mixups + pressure = win
Pai is really underestimated because almost no one uses her. But she has great sitdown stuns, lots of unholdable setups, godly grabs, good at all ranges, is super fast...
Sarah simply has so many options that she can overrun anyone. She's pretty much Helena on steroids, minus the bokuho.
Massive ego inflation.
At close range: Ayane isn't the safest character and she is not the fastest too. Her pressure/mix-ups/throw game at close range isn't the best in the game too
"Ayane is all about frustration and forcing the opponent to play by her terms. If you actually understand what her moves consist of, that is pretty easy to do. The reason why I always tell people that the Critical Burst heavy flowchart style doesn't suit the character because it ignores the character's strengths. And her Critical Burst damage isn't really devastating. You want Critical Burst damage? Play Mila, problem solved.
This character's damage potential and strengths do not come from that kind of play. The damage comes from all of the crazy stun launch mix ups she inspires, the heavy 50/50 mix ups, her throws and especially the 64T throw. And her 6K2K pressure. It comes from utilizing what's around you (eg. the stage environment). Things like 4P~K and drill kick were buffed in knock back range for that very reason. That is also the very reason why any match up she is playing on smaller stages have become so dangerous "against" her. If she throws you or you guess wrong at least twice on say....the DWA wrestling stage, you die lol.
Yes, Ayane has great spacing, footsie, and range capability, that is part of her play design. She is suppose to make it difficult for you to get in specific strike ranges in order to hit her. The keepout is meant to be that way, but if she's up close then she isn't in any danger either. Her up close neutral is very good, and---tip: her mix up "does not" come from her actual strings during the neutral.
Never does anyone playing me concern themselves with what to block from a string, it's the proper utilization of free cancels. Because you cannot read jab free cancel, it is a guess. Also another reason why her P4P came to life as a string because it's exact purpose is to catch those that even think about pressing a button under the assumption Ayane may or may not do jab > BT throw. Things like jab > BT6K become incredible things on a blocking opponent because jab on block is just a guess against the character. PP is not.
When I hear "spacing character" from people, it's the assumption that the character is only good at doing just that, and if you can't do it, then she's going to lose. That's a basic aspect and one far from what everything else she's able to do. It implies she needs big stages to be effective and that's really inaccurate. The last thing you want is Ayane on a small stage because this character has really strong options near the wall.
Ayane forces you to play the patient game with her, if the Ayane player's defense and patience are really up there, it becomes difficult to break her. You get impatient against her, then you die. If you can make her impatient, then she dies. All there is to it.
This character forces the bare basics out of people, if you can't realize what the basics are with the character you're using against her, then you already lost. It always comes down to patience with and against her."