Star Outlaw
Member
Thoughts?
I know I'd play the hell out of it when/if it comes out.
Another thing is how many characters to include for each side. There's only 20 VFighters, so including more DOA fighters means possibly having to add characters from Fighting Vipers. Or Siba. Then it'd be Fighters Megamix 2.If it means I'd get the dream team of Ein & Jean Kujo AKA Team TORIYAH!! I'd be down.
What a crossover game between DOA and VF would be like. DOA and VF share similar controls and there's already VF guest characters. Street Fighter and Tekken somehow managed a crossover despite even greater differences, so I think this could work.
The biggest hurdles would be whether or not to implement DOA's counter system and how stages would work. Ringouts haven't been a part of DOA since the first game. I do think I'd prefer DOA style stages though.
With due respect, what you're suggesting is every bit as mismatched in gameplay as SFxTekken.Issue here.
SFxTekken turned out to be a total joke due to the sheer differences in mechanics, and should never be used as a crossover example.
Secondly, doa5 wasn't a good showing of incorporating vf into DOA. Akira and Pai can be irritating, while the Bryant's are downright infuriating. The mechanics may be similar, but they move to a completely different rhythm than DOA, with general movements and motions being closer to tekken.
That said, I would still rather see Dead Or Alive x King of Fighters, if only to be a better counterpoint to sfxt plus I can think up direct parallels for almost all the characters (Leon/Clark, Blue Mary/Tina, Vanessa/Mila, Bear/Bass, Joe/Zack, Kasumi/Mai, Hitomi/Yuri, Hayate/Andy, etc)
Well there is Fighters Megamix, so it's not like the VF characters haven't been in a similar crossover before. And if it is just a fun crossover I don't see why AM2 wouldn't allow a looser system like DOA's.SFxT was a really fun game which is what a fighting game crossover should aspire to be. The biggest issue I have with VF is that it's such Serious Business that I don't find it fun to play. I have that same weird respect for the game that most of the FGC does but it really isn't all that appealing to me. I wouldn't want to see a crossover game unless they went nuts with the VF cast and let them do the crazy shit they showed in that spoof trailer for the last release.
DOA5 vanilla had about twenty characters and VF5FS has nineteen (twenty if you include Dural). It could work out evenly if they only use the characters that were in DOA5 Vanilla, although having forty characters does seem a bit much.I did make the trailer partly to show the parallels between the series. Not every fighter has an exact rival (there's no sumo in DOA) but at least each side has about 20. 40 does seem like a high number, but other fighting games have also had very large rosters, so it's not impossible. Though if it is a 3D fighter, that might be pushing it.
Other way around for me. I feel like the VFs are the ones with the more cartoony movements. They move TOO quick and sudden, like there's no weight thrown, no momentum or recoil (Windup, etc) to their moves. It looks unnatural. Seeing a VF move next to a DOA character moving is as jarring as seeing Roger Rabbit move next to bob hoskins, for me. Those "Excess" animations are what make it more realistic for me, all the little details, the way the full body will twist when you throw a kick, rather than just the leg popping out.Well there is Fighters Megamix, so it's not like the VF characters haven't been in a similar crossover before. And if it is just a fun crossover I don't see why AM2 wouldn't allow a looser system like DOA's.
On the subject on how the characters would mesh, I could argue that even in DOA each character feels different, or at least I think that's how it should be in any fighting game. I think the biggest difference between how the VF and DOA fighters animate is that VF animations cut out a lot of excess movement animations. To some this may look stiffer, but I think it's more realistic and makes the moves feel more powerful. For instance, comparing Jann Lee and Jacky's Jeet Kun Do, I feel that Jann's movements are just a bit cartoony, especially one of his spinning kicks where it looks like he's twisting his waist around in a rather unnatural way. But the VF fighters that were included in DOA5 had very little changed about them, which to me means they did transition well, as opposed to SFxT where all the Tekken fighters had to be altered heavily to fit a 2D playstyle.
I did make the trailer partly to show the parallels between the series. Not every fighter has an exact rival (there's no sumo in DOA) but at least each side has about 20. 40 does seem like a high number, but other fighting games have also had very large rosters, so it's not impossible. Though if it is a 3D fighter, that might be pushing it.
My last comment mentioned that the entire roster in DOA5 Vanilla can be in, because that way they'll be even w/ the cast in VF5FS. Adding the ones from DOA5U and Last Round wouldn't be a good idea, considering that will mean DOA has more numbers, and 40+ is too much.A mixture of both? A brand new mechanic strictly for the cross-over game? it might require a huge amount of talks, tests, and balance all together. Who can stay in the roster..or who gets cut.
My last comment mentioned that the entire roster in DOA5 Vanilla can be in, because that way they'll be even w/ the cast in VF5FS. Adding the ones from DOA5U and Last Round wouldn't be a good idea, considering that will mean DOA has more numbers, and 40+ is too much.