Hm. Lets see some Christie MUs.
- Though Akira has good frames, he struggles at a distance. Christie is not the best spacer but nor is she the worst. Christie is very good at closing gaps. But lets get to that later. Akira is pretty linear. Christie can easily use jak P has a CH launch as she would do to Kokoro also. Im not an expert with Akira so im not sure who has the better mixups but I am thinking Christie does. Juggle damage is in Akira's favor. But I do give environmental damage to Christie as she can do 5-7 hits after some environmental (like the RPG on hotzone or generator on scramble) things while other character can only get about 2-3 hits in. On breakable objects I dont know who is better at that tbh. I do want to say throw damage is in Akira's favor due to Christie's throws being shit, excluding the 4T. Spacing, like the other VFs, Akira isn't that great in spacing. Christie has very great ranged tools, like her 3p+k options, a few jak options, or just a few moves like 236P that just have good reach. Christie can easily evade most of Akira's things and out space him. Akira can most defiantly punish her many times and she doesn't really have a chance to punish him due to his better frames. 5-5
- Up close, I want to give this to Christie. Just for the fact that she is faster and better at neutral. Ayane is the best spacer, hands down. Ayane can space Christie out sooo easily. Maybe not as easy as other characters but she can do it. Ayane is also pretty good at closing gaps, like Christie, but is also good at making space in between, unlike Christie. Juggle damage is kinda a tie but I think Christie has it better since Ayane is lightweight and Christie is midweight. Throws and holds are totally in Ayane's favor. Ayane's 64T has a few guaranteed followups from it. Yea Christie has guaranteed things from her 3p+kt at the wall but thats at a wall. A good Ayane player won't pin themselves in a wall (Christie can only force her into a wall). Ayane's holds just shit on Christie's. Ayane's expert mid kick hold just gives her the opportunity to just do whatever. Her mid p hold has guaranteed follow ups as well. Only good hold Christie has is her low P hold. Ayane is also the character who can care less about Christie's jak. 4p can CH her out of the jak with all the other moves that track from Ayane. Punishment is on both their sides due to them both being unsafe as hell. Punishment may be better for Ayane since her throws do much more than Christie's. 5-5 or 6-4 Ayane's favor.
- I honestly do not know much bout Bass and I do not fight him much. So I won't give a ratio for this one. All I can think of is Christie being faster with more mixups is helping her in the MU. Bass has a few safe moments and has wonderful throws. And he is a heavyweight making it tough for her to juggle him (if she uses 3p+kk she can juggle heavyweights the same she can juggle lightweights with 33p or 9k).
- Same thing with Bass. I don't know much because I don't fight him often. But his throws and weight give Christie trouble. Sp punishment is greatly in his favor. Christie can only rely on speed and mixups.
- I honestly like this MU. Brad has just as many great mix ups as Christie. He can also easily crush most of her mids and her highs with his laydown stance. Christie lacks in true mids but has very good lows. Brad also has OHs. Christie is faster, of course, but Brad can slow her down and mess up her offense. Brad being random and hard to read can become a big deal. He also has many low sweeps which are the main threat to her jak. He has crushes just as good, if not better, than hers. Im pretty sure spacing is more in Christie's favor. Brad's throws are superior and his holds. I believe juggle damage and environmental damage is for Christie. 5-5
- Christie is faster, better mixups, great poking, and very evasive. Ein is pretty slow, low mixups, and not the best poking. Ein's best bet is to space her out and punish her the best he can. His holds are ok but they aren't the best. He does come with OHs, which may help. Ein really can't do much to Christie when she is up close and all aggressive. To many characters when Christie is in there she's in there. Her offense totally run straight over his. If he can keep her away and make her whiff, he has a chance. But Christie can make herself look like she messed up. She can do pppp jak bakjak. Ein might think she did ppppp but she cancelled the last P and backed up. If she does things like that Ein has to be very careful. Juggle damage is in Christie's favor and environmental damage. 6-4 Christie favor.
- This is one MU Christie can literally run right over. Eliot has many strings that end with a low P, mid P, or a tracking high K. Christie is the only character that can avoid all of them. Her jak ducks under the tracking high and the low P and mid P are linear. Eliot is also lightweight giving Christie the juggle damage. Christie is also faster with better mixups, as I said a million times before. I believe holds and throws are in Eliot's favor. Christie is also more unsafe than he is so he can punish her if her can read and block her strings. Christie is also the better spacer in this MU. 6-4 Christie favor.
- Christie is faster and has the mixups but Genfu is more safe and has a few guaranteed things. The 3k Genfu mix ups. He is either gonna use the high tracking GB or the mid P. Christie (Helena too) can avoid both options. Her jak ducks under the high GB and the mid P is linear. Christie does not need to worry about that guessing game. Genfu also has his frame traps. He gets a a guaranteed (I think BT 6p?) from his 44p GB. He gets a guaranteed K after his air grab. After the air throw then K, Christie is put in a guessing game. Does she block or attack/jak/duck to avoid another throw? Gen fu has them annoying moments. Genfu has the better juggle damage, throws, and holds. Gen fu himself is also decent in spacing and closing gaps. 5-5 or 6-4 Gen fu.
- Not being as fast and not having great mix ups, Ryu struggles with Christie. Also, not having many good tracking lows will also be a problem due to the bitch always being low. Ryu does have the throw, hold, and juggle damage. He can punish her if he can read and block her strings. On a good read, he can use his Izuna hold and get great damage. Ryu vs Christie spacing game I say is 5-5. Ryu is a great spacer but Christie has good spacing as well. They both also have sitdown stuns that guarantee a launch. Christie can really shutdown many of Ryu's options. At neutral, she dominates. Her mixups are far superior and she has many lift stuns. And her spacing is just as good. Ryu also has a harder time getting a stun and he can't bait holds as easy as she can. 5-5 or 6-4 Christie.
I'll finish the rest later. But I do have one more thing to add. Christie does not need to worry about many things as the rest of the cast does. Her jak evades all of:
Leifang's Unshu moves (even the throw0
Lisa's CAR stance moves (even the throw)
Kasumi's hoshninpo moves (even the throw)
Kokoro's heichu moves
Genfu 3k mixups
Momiji's double jump moves (even the throw)
Jann lee's Dragon stance moves (even the throw)
Every other character has to make a good guess from these character's stances. Christie does not. I believe that alone makes her a very good and unique character.