so how is the list looking? Zack go up because of the FR16 play of JR?
S - Ayane, Christie, Sarah
A - Jann Lee, Kasumi, Leifang, Lisa, Gen Fu, Brad
B - Alpha-152, Mila
C - Akira, Helena, Pai, Hayabusa, Tina, Bayman, Hitomi, Rig, Zack
D - Hayate, Eliot, Kokoro, Bass
Kokoro loses to Christie, but not 7-3. More 6-4.
+ Christie bullies Kokoro like she's a grappler, speed wise it's no contest who will be the pressure character.
+ Kokoro is incredibly linear and Christie has the best sidestep in the game, literally dances around her best tools.
+ Christie is a midweight vs Kokoro being a light weight, so their damage output juggle wise evens out.
- Throw/hold damage is in Kokoro's favor.
What about space control?
I kind of fail to see how that makes it 6-4 rather than 7-3. Even though throw damage is in Kokoro's favor, to actually be able to throw, she has to wait for Christie to do something unsafe, or wait for Christie to hold, which is probably gonna be never, since Christie dances around Kokoro like you yourself said. To make people hold you have to hit them or be aggressive or put pressure, and Kokoro will have a lot of trouble hitting Christie at all, let alone putting pressure. Christie outspeeds her, outsteps her and outcrushes her. Christie's not so easy to hold against either..Kokoro loses to Christie, but not 7-3. More 6-4.
+ Christie bullies Kokoro like she's a grappler, speed wise it's no contest who will be the pressure character.
+ Kokoro is incredibly linear and Christie has the best sidestep in the game, literally dances around her best tools.
+ Christie is a midweight vs Kokoro being a light weight, so their damage output juggle wise evens out.
- Throw/hold damage is in Kokoro's favor.
7-3 is fine, if it's not 8-2... I literally see no way for Kokoro to win, other than Christie making a (few) very awful mistake(s) while Kokoro makes none. I'd even argue that this is the most unbalanced/one-sided match-up in the whole game.
Before I explain how this matchup actually works. Care to explain how you came to the conclusion that Bayman vs Ayane is 6-4 in Bayman's favor? And what are these "fairly predictable" attacks from spins you speak of?
I keep it that way, because people seem to be very sensitive when it comes to DOA matchups. Anything that's greater than 6-4 is already controversial.If both players play match-up correctly and there's no way for Kokoro to win then it's 10-0, not 8-2.
That would suggest the game is extremely balanced, which it.. Well, isn't.Because there are no matchups greater than 6-4.