Community The "Buff the Netcode" thread

d3v

Well-Known Member
I believe they've said the main issue with GGPO style rollback is the game's interactive environments make it difficult due to stage transitions. However, I believe with enough money and time they'd have gotten it to work, but money and time aren't things that Koei Tecmo afford.
Namco's already done it for a 3D game, so we do know that it is possible. It's just a matter of having a larger number of things to keep track of and store in memory.
 
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