We were talking about framerate and
technical performances of games, now Argentus comes with his narrow stylistical/artistical preferences and his weird hate boner for HZD again. *sighs*
Nier: Automata, for being an open world game/semi open world game and running at 60fps (
though by no means stable) and to suit Platinum Game's frenetic and fast-paced combat action, has to make a lot of
technical cutbacks in its overall presentation on weaker hardware.
On base PS4 the game in return for running more or less at 60fps has to run in 900p resolution, while at the same time lacking any antialiasing, which leads to a crude image quality with lots of jaggies and shimmering on polygon lines and textures.
(Clearly visible in images, even worse in motion though.)
The world is filled with low resolution textures that have no to very low set texture filtering, which makes ground textures and other textures at oblique angles look like slush in medium to long distances. Graphical settings in general had to be dialed back significantly.
This is not looking "phenomenal" by any means and it looks objectively worse compared to a game like Horizon Zero Dawn on a
technical level.
The PS4 Pro version as well as the PC version of Nier Automata, due to running on more powerful hardware, do fix many of those problems. More stable framerates at higher resolutions, greater image quality and overall higher graphical settings, which are all, again,
technical aspects.
If anyone is interested to educate themselves on that matter check out Digital Foundry's great tech analyses of the PS4/PS4 Pro and PC versions:
@King Anubis, I don't know if you have played Nier: Automata or plan to, but in this case you owning a Pro really helps to get more stability and quality out of the game's technical performance.
It runs at more stable 60fps on Pro, in full HD resolution, added antialiasing, better texture filtering, better lighting and shadow maps and most importantly added motion blur, to make the game extra smooth.
Now, looking at all that footage of Nier: Automata some might say it is an unattractive game, being all brown, washed out and desolate and the characters looking like plastic anime dolls. That's a whole other discussion though, going into the artistic direction.
My personal take on that is: It's an acquired taste. It depends on if you like that setting and look and if you like anime-stylized characters. At the very least the look is very distinct, cohesive and it evokes a certain and strong mood. Animation work is objectively outstanding in that game.
Coming back to Horizon Zero Dawn, and I am repeating myself here, it is not meant to look realistic either. Hyperrealism, contrary to what it sounds like, is not meant to look realistic, but is also a form of stylization and art. If anyone wants to educate themselves on that matter, here's some interesting material:
https://kotaku.com/horizon-zero-dawn-looks-unnaturally-good-because-of-hyp-1793570455
https://en.wikipedia.org/wiki/Hyperrealism_(visual_arts)