The Art Style and Graphics Discussion

Jadeinchains

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There both very skimpy and show a similar amount of skin but I feel like it's in the way they show it. This SC6 one shows skin but It's in certain areas and does it more tastefully. But in SC4 it's mostly straps that show almost everything including underboob which this new one doesn't and the straps pull in on her thighs and stomach etc which is the main part I'm pretty sure why Tyaren was comparing it to the roast. Although like I've said I like her SC4 outfit anyway.
 

Tyaren

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How time flies...
I still remember when I was happy to play FFXV the best looking on PS4 Pro...then came the Xbox One X and looked even better...and now the PC version visually steamrolls both versions, lol:

 

Jadeinchains

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How time flies...
I still remember when I was happy to play FFXV the best looking on PS4 Pro...then came the Xbox One X and looked even better...and now the PC version visually steamrolls both versions, lol:


It's framerate seems to be generally better from what I saw in the video and the terrain and foliage and shadows were more defined. Also it might just be because I spent ages there listening to Scots Gaelic songs and spoken in general and reading it but the German at the start looked really similar for a second.
 

Tyaren

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It's framerate seems to be generally better from what I saw in the video and the terrain and foliage and shadows were more defined. Also it might just be because I spent ages there listening to Scots Gaelic songs and spoken in general and reading it but the German at the start looked really similar for a second.

Which German are you talking about?
I don't know much about Scots and Gaelic, but when I hear it, I always think that at least Scots sounds close to German. The pronounciation is partly the exact same. For example the way we both pronounce "loch". It is such a unique and distinct way to pronounce it. Hardly any Englishmen do get it right. That's probably because both German and Scots derives from the Saxons, who crossed over from Northern Germany to the British Isles many hundred years ago. Whereas English, which also derives from the Saxons, changed much over the centuries, also heavily influenced by the Normans and French, Scots stayed closer to Saxon/German.
 
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Jadeinchains

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Which German are you talking about?
I don't know much about Scots and Gaelic, but when I hear it, I always think that at least Scots sounds close to German. The pronounciation is partly the exact same. For example the way we both pronounce "loch". It is such a unique and distinct way to pronounce it. Hardly any Englishmen does get it right. That's probably because both German and Scots derives from the Saxons, who crossed over from Northern Germany to the British Isles many hundred years ago. Whereas English, which also derives from the Saxons, changed much over the centuries, also heavily influenced by the Normans and French, Scots stayed closer to Saxon/German.

That's German right at the start lol? That. It's probably just cause it was so on my mind but It reminded me of Scottish Gaelic for a moment. ( Scots and Scottish Gaelic being two different things but If scots also sounds similar to German then maybe both do? )

This being Scots -

And this being Scottish Gaelic -

( curse you crappy quality lol ) How do they sound to you?
 

Tyaren

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That's German right at the start lol? That. It's probably just cause it was so on my mind but It reminded me of Scottish Gaelic for a moment. ( Scots and Scottish Gaelic being two different things but If scots also sounds similar to German then maybe both do? )

This being Scots -

And this being Scottish Gaelic -

( curse you crappy quality lol ) How do they sound to you?

As I said, Scots sounds very close to German. The way it is pronounced in general and some single words once in a while. For example daughter (which the man used) in Scots sounds like "dochter" which is very close to "tochter" in German. Or the way he says eighteen. It sounds like German "achtzehn".

Nope, Gaelic doesn't seem to be related to German at all. Isn't Gaelic a Celtic langauge native to the British Isles, while Scots and English was brought to the British Isles by the Angles and Saxons (Germanic tribes).
 

Jadeinchains

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As I said, Scots sounds very close to German. The way it is pronounced in general and some single words once in a while. For example daughter (which the man used) in Scots sounds like "dochter" which is very close to "tochter" in German. Or the way he says eighteen. It sounds like German "achtzehn".

Nope, Gaelic doesn't seem to be related to German at all. Isn't Gaelic a Celtic langauge native to the British Isles, while Scots and English was brought to the British Isles by the Angles and Saxons (Germanic tribes).

Yeah that's what I was thinking, Obviously German being Germanic and yeah Gaelic is Celtic so I thought that it was probably more my mind playing tricks on me after spending to much time listening to Gaelic music lol. :p Anyway lol this has gotten ( a bit ) off topic from art style and graphics but I was just thinking that.

Anyway though steering this back on topic FFXV does look nice on pc however there isn't a big enough difference between the versions to me personally to make it stand out much I suppose. ( The extra features are more interesting to me ) However it does still look great in general since It is FFXV.
 
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Tyaren

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A little preview of what PS5/Xbox2 and the next generation of PCs could visually have in store for us. :)
Real time graphics showcase in Unity Engine:

 

Jackie Chan Fan

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I don’t know where to post this.

Based on how Dissidia Final Fantasy NT looks, it could be our expectation of how DOA6 will look. The game is beautiful in 60fps. The intro, win, and lose cut scenes are in 30fps though. Would love to see it all in 60fps glory.

If ever Tifa becomes a DLC character, and I think she’s like a DOA girl, I guess TN will recreate her beautifully.

And I wonder if TN will use DOAXVV-quality character models.
 

Brute

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Based on how Dissidia Final Fantasy NT looks, it could be our expectation of how DOA6 will look.
220px-Nioh_cover_art.jpg
 

Tyaren

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I don’t know where to post this.

Based on how Dissidia Final Fantasy NT looks, it could be our expectation of how DOA6 will look. The game is beautiful in 60fps. The intro, win, and lose cut scenes are in 30fps though. Would love to see it all in 60fps glory.

If ever Tifa becomes a DLC character, and I think she’s like a DOA girl, I guess TN will recreate her beautifully.

And I wonder if TN will use DOAXVV-quality character models.

Dissidia uses a much more stylized art style than current DOA games, much more anime/Amano-inspired and way more colorful, so it will probably look stylistically quite different. In that regard Nioh, as mentioned by Brute, will probably come a lot closer to what DOA6 will end up looking like.

Looking at Dissidia we can hower get some ideas of what TN will be able to do on a technical level in DOA6.
Dissidia is a full 1080p resolution, 60fps 3D fighting game with 6 highly detailed character models on screen at once, inluding a highly detailed summon at times. There's always a screen filling firework of effects going on...

27889428689_e52840ff97_o.png


...and everything takes place on expansive stages, that often transform into a different versions mid-battle. This all in that quality on base PS4 is definitely impressive. Especially the character models:

40615732911_0fcf7fd6da_o.png


While there are some not so great textures on the costume visible, the character model itself is of very high quality, especially polygon-wise. Each of those beard hairs is actually polygon modelled, not a texture.

40615735791_bf1900ca05_o.png


What's also impressive: They managed to directly port the FFXV Noctis model into the game without any visible cutbacks. That model is made of 100k polygons, alone the hair is made up of 20k polygons, which is about as much as a male DOA5 character. Noctis basically wears DOA5 Bayman on his head. ;) (TN even got rid of the terrible hair dithering plaguing FFXV's hair.)
So it is actually possible to have high-polygon character models in 60pfs, 3D fighting games, and even 6 of them at the same time...
If DOA6 will just have 2 character models on screen, they can polish those up even more.

Regarding you specifically mentioning DOAXVV models: Compared to games like Tekken7 and Soul Calibur 6 they are of much higher quality already, but compared to what DOA6/TN could really do on PS4 that would be still a disappointment.
DOAXVV models are the same models used in DOAX3 on PS4 and apart from pumping more polygons in the girls' chests and butts, to make them look truly round, they are not a big upgrade of DOA5 models. They would have to recreate the character models fom the ground up to really give them that current gen quality. I lay my hopes in TN that they will actually do that.
 
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Jadeinchains

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Yeah TN's work on Dissidia was stellar, They did amazing with the character models and stages and just in general getting everything to work so well at once on stage. It really shows what they can accomplish with DOA6. It will be so exciting to see what it looks like when it is revealed. But yeah the actual style of Dissidia Is what I imagine they will do for doa6 since It's a lot of anime like. Like mentioned by Tyaren and Brute I'm guessing Nioh is the kind of look they will give the game which is exciting since Nioh looks so great.

PS: Noctis' hair being 20k polygons...can you imagine having to model that, Just placing the polygons...His hair must have took so long to do.
 

Tyaren

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PS: Noctis' hair being 20k polygons...can you imagine having to model that, Just placing the polygons...His hair must have took so long to do.

Well, not every single polygon has to be placed individually, but creating high quality character models is a lot of work and demands a lot of expertise. Here's a character model that wowed me recently by South Korean 3D artist Minsu Kim:

minsu-kim-arabian-wizard-final-shot.jpg


minsu-kim-arabian-wizard-half-side-2.jpg


minsu-kim-arabian-wizard-rings.jpg


minsu-kim-arabian-wizard-necklace.jpg


https://www.artstation.com/minsukim
 

Brute

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There's always a screen filling firework of effects going on...

27889428689_e52840ff97_o.png
Seisure Simulator 2018

40615735791_bf1900ca05_o.png


What's also impressive: They managed to directly port the FFXV Noctis model into the game without any visible cutbacks. That model is made of 100k polygons, alone the hair is made up of 20k polygons, which is about as much as a male DOA5 character.
Unfortunately, the low poly male characters were probably a result of laziness rather than tech limitations. That said, I do expect they'll be better when/if DOA6 rolls around (even if not up to par with the female models they make).
 

Jadeinchains

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Well, not every single polygon has to be placed individually, but creating high quality character models is a lot of work and demands a lot of expertise. Here's a character model that wowed me recently by South Korean 3D artist Minsu Kim:

minsu-kim-arabian-wizard-final-shot.jpg


minsu-kim-arabian-wizard-half-side-2.jpg


minsu-kim-arabian-wizard-rings.jpg


minsu-kim-arabian-wizard-necklace.jpg


https://www.artstation.com/minsukim

I'd actually really like to know how people make these models and place polygons because I thought it would be like one line at a time kind of thing? I should watch a video on it or something. And wow! That is incredible! Did a single person do all that?! That is so good. The work on art station is great.
 

Brute

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I'd actually really like to know how people make these models and place polygons because I thought it would be like one line at a time kind of thing? I should watch a video on it or something. And wow! That is incredible! Did a single person do all that?! That is so good. The work on art station is great.
Typically, you add basic shapes then pull/stretch the vertices accordingly, often with reference images as a guide.
 

Tyaren

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I'd actually really like to know how people make these models and place polygons because I thought it would be like one line at a time kind of thing? I should watch a video on it or something. And wow! That is incredible! Did a single person do all that?! That is so good. The work on art station is great.

They are basically modelled like a clay sculpture in a 3D modelling program like ZBrush or 3ds Max.
Here's someone mastefully sculpting Tywin Lannister:

348



This is only the sculpting process though. Texturing and shading comes afterwards.
 
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Jadeinchains

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They are basically modelled like a clay sculpture in a 3D modelling program like ZBrush or 3ds Max.
Here's someone mastefully sculpting Tywin Lannister:

348



This is only the sculpting process though. Texturing and shading comes afterwards.

What the?! I thought that was an actual picture of the person before reading that it was a model. These people are amazing.
 

Tyaren

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What the?! I thought that was an actual picture of the person before reading that it was a model. These people are amazing.

Lol, the photo is of an actual human person. XD I just thought you might want to see a picture of the person (Charles Dance) the 3D model is based on.

But some artists are definitely able to blur the line of CGI and realism. For example Ian Spriggs:

ian-spriggs-portrait-of-tony.jpg


ian-spriggs-portrait-of-tony-detail.jpg


ian-spriggs-tony-breakdown-gif.gif


https://www.artstation.com/ianspriggs
 

Jadeinchains

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Lol, the photo is of an actual human person. XD I just thought you might want to see a picture of the person (Charles Dance) the 3D model is based on.

But some artists are definitely able to blur the line of CGI and realism. For example Ian Spriggs:

ian-spriggs-portrait-of-tony.jpg


ian-spriggs-portrait-of-tony-detail.jpg


ian-spriggs-tony-breakdown-gif.gif


https://www.artstation.com/ianspriggs

Omg! Lol well that makes sense, Still the actual model looks so good as well, That one looks great. I know It's sped up a lot but I wonder how long it actually took for him to do that?
 
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