Team NINJA Social Media Updates for DOA6

Matt Ponton

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I thought hell jab was 11i? Still, point remains lol.

his P+K is 1 frame faster than his jab. his Jab is 13 startup. His fastest mid is 14 startup, and his fastest low is 17 startup. It's why I always say at neutral he's -4.

But i don't want to side track the convo. Just correcting some facts.
 

Chaos

Well-Known Member
lmao do what? You have no idea how hard it is for Bass to deal with pressure, especially after the SSA change. Hist fastest move is an 11i high and his super power bomb throw is a while rising input thats like 18 frames or somewhere around there. I don't remember the exact data, but its slow as balls. That throw is a hard read and it deserves the damage it has.

Why do you think Wah dropped Bass for Mai? He's tired of the constant pressure game Bass has to deal with. Its an uphill fight for him in almost every matchup.
Bass 2P is -5 on hit LOL. I see the stuggle is insane.
 

KasumiLover

SovereignKnight_
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Bass 2P is -5 on hit LOL. I see the stuggle is insane.
Well actually that's because he has a follow up after it iirc, it would be kinda wack for it to give him like +1 or so advantage outright on hit since we already have to guess if he'll free cancel or do the follow up that stuns on hit and it can be used in stun set ups
 

DestructionBomb

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Well actually that's because he has a follow up after it iirc, it would be kinda wack for it to give him like +1 or so advantage outright on hit since we already have to guess if he'll free cancel or do the follow up that stuns on hit and it can be used in stun set ups

Bass is hella slow though, it would be rather interesting actually to see even a +2 low while removing the follow up. That character should get all the advantage he can get to even initiate a startup, it's terrible gameplay to watch if your neutral startup gets blown out for someone hitting you when all the opponent needs to do is tap a jab or an i11 mid while the opponent gets hit on NH while suffering speed differences. To constantly play abare with a slow character is mostly considered gimmicks and false pressure just to get a hit in for the poor slow characters, at times goes against to what true neutral is or even trying to apply it. That shit looks horrendous so just imagine having spectators rooting for a wrestler and then get blown up by speed, makes the game look uneven visually speaking despite having answers for them (well, not every answer mechanically speaking). If Bass gets you with the shenanigans when you have speed priority, that's on you.

Slow characters in other games usually have a clear way to get in despite from having either slow movement, slow recovery, or a terrible keepout game. Bass has all three of them, on top of the unfortunate event that there is actual speed differences due to DOA deciding to being different, compared to other games where most slow characters have roughly the same speed as quicker characters but with only the situations of having the three mentioned above. To constantly play reads and Yomi every single time is situational for Bass. He has grappler throws, but yet this varies by block stun recovery where there are some moves Bass can't punish due to having follow ups or the recovery is too fast to even throw it despite it being unsafe.

If DOA was a far slower game where every unsafe move including the ones with follow ups free canceling, were mildly unsafe with massive recovery, I may agree with you.
 
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KasumiLover

SovereignKnight_
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Bass is slow though, it would be rather interesting actually to see even a +2 low while removing the follow up. That character should get all the advantage he can get to even initiate a startup, it's terrible gameplay to watch if your neutral startup gets blown out for someone hitting you when all the opponent needs to do is tap a jab or an i11 mid while the opponent gets hit on NH while suffering speed differences. To constantly play abare with a slow character is umostly considered gimmicks and false pressure just to get a hit in for the poor slow characters, at times goes against to what true neutral is or even trying to apply it. That shit looks horrendous so just imagine having spectators rooting for a wrestler and then get blown up by speed, makes the game look uneven visually speaking despite having answers for them (well, not every answer mechanically speaking).

Slow characters in other games usually have a clear way to get in despite from having either slow movement, slow recovery, or a terrible keepout game. Bass has all three of them, on top of the unfortunate event that there is actual speed differences due to DOA deciding to being different, compared to other games where most slow characters have roughly the same speed as quicker characters but with only the situations of having the three mentioned above. To constantly play reads and Yomi every single time is situational for Bass. He has grappler throws, but yet this varies by block stun recovery where there are some moves Bass can't punish due to having follow ups or the recovery is too fast to even throw it despite it being unsafe.

If DOA was a far slower game where every unsafe move including the ones with follow ups free canceling, were mildly unsafe with massive recovery, I may agree with you.
Doesn't he have something like that tho? He has 1P which gives him advantage on hit and alot of his attacks like K give him advantage on block too. He's slow but I always saw him as a character who has to Wait his turn to get pressure since once it's in his favor his options are scary but he's a slow grappler so you have to work harder for it, but I always saw that as a way to balance him since his throws and OHs do horrific damage if you guess wrong against him
 

DestructionBomb

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Doesn't he have something like that tho? He has 1P which gives him advantage on hit and alot of his attacks like K give him advantage on block too. He's slow but I always saw him as a character who has to Wait his turn to get pressure since once it's in his favor his options are scary but he's a slow grappler so you have to work harder for it, but I always saw that as a way to balance him since his throws and OHs do horrific damage if you guess wrong against him

1P is literal gimmicks believe it or not, even Bladez and Gehaktbal can tell you. It's just gimmicks because people keep defending against Bass when they shouldn't at times. Tick throws are Bass's major weakness for example because it's guaranteed damage due to Bass being too afraid to commence an attack in fear of losing trades. An example:

P > into a i12 mid attack. P from like an i9 character is only at -2 or -3 (If Bass attacks here, he'd still lose the trade from speed or move recovery where he couldn't attack in time, if he continues blocking, it's because it's fear of the follow ups or waiting the person to finish it resulting in guessing too much in free cancelled attacks.)

vs.

P > into a i12 throw. (Bass is afraid to attack now so he defends, resulting in taking big neutral damage from a throw he can't break).

Bass can get stuck into both resulting him to massively guess in situations he shouldn't truly need to, but because DOA is set up to heavy Yomi and massive high risk high reward, it results in this sort of dice toss (which is not good game design). If you fuzzy, you are increasing the risk to get hit on NH crouching or stand up too fast to get hit with an i12 throw. To get Bass to bully someone he has to be at advantage at all times, but to initiate that advantage, he has to start off in a gimmick way because he has no choice due to game speed differences.

A good positive note on Bass is that it's similar to Raidou, once someone is in stun, that's when Bass or even Raidou becomes incredibly scary, but getting those stuns is the hard part since the main cast common can initiate stuns easier and deal similar damage to hardly any effort. Obviously Bass is playable, I mean Gehaktbal won with the character against Siologica at a tournament, but it's also the case that Siologica messed up too much to allow that to happen, but because he messed up too much that's his fault so Gehaktbal earned it. In a tip scale of even matches, Nico would wound Bass in every situation movekit and speed-wise. Thus making Gehaktbal's win all the more glorious and deserving so I was pretty damn happy that he won with Bass on top of being a really good player, but it still doesn't solve Bass's initial problem where he can be common for everyone to play. It's a real problem, not a real balance type thing.
 
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mizking

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it's off topic but in case you guys didn't see it and because a lot people look at this thread:

After this and panning the camera around to make this look sexual
dca.jpg

Yeah of course not
 

Tyaren

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it's off topic but in case you guys didn't see it and because a lot people look at this thread:


They had their chance last time and they blew it, they blew it hard.

Wow, I can't believe this was already a year ago. O:


They are asking what people want to see. If people want to see DOA6 they can talk with Koei/TN and try to understand each other.

See, this is the thing... Back when DOA embarrassed itself like this many were spinning it to be some kind of ownage of SJWs and EVO/Wizard, and it being actually such great marketing for the game. It really wasn't. Dead or Alive 6 is pretty much dead. Of all the people who got a good laugh out of it and who were making it a meme, not many supported the actual game and there won't be many people that actually want to see DOA6 at EVO. Well, maybe only to make itself a complete joke again.
 
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deathofaninja

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Premium Donor
News Team
All of the EVO Japan madness was pretty much Shimbori, not the game itself.

Everyone makes mistakes and he absolutely blew it there.

I personally don't care for the EVO brand and a lot of people don't. There are plenty of other huge tournaments that regularly put on DOA and the numbers are okay at tournaments, not great at the moment because people are unhappy.

DOA isn't dead, people merely drop it whie waiting for it to eventually be a better game. Changes that will be required to get the same lifespan as DOA5 from tournament play.
 

Jyu_Viole_Grace

Well-Known Member
They had their chance last time and they blew it, they blew it hard.

Wow, I can't believe this was already a year ago. O:

See, this is the thing... Back when DOA embarrassed itself like this many were spinning it to be some kind of ownage of SJWs and EVO/Wizard, and it being actually such great marketing for the game. It really wasn't. Dead or Alive 6 is pretty much dead. Of all the people who got a good laugh out of it and who were making it a meme, not many supported the actual game and there won't be many people that actually want to see DOA6 at EVO. Well, maybe only to make itself a complete joke again.

The game didn't bomb because they "embarrassed" themselves with EVO Japan, the game is in the state that it's right now due how unfinished it's, it would have happened anyways, EVO spot or not.

Well, in fact for some reason people think the game was banned from EVO due that stream but if we look at what happened with MvC Infinite I'm sure the game isn't in EVO because they already knew the game would be a failure. They have to know the game will bring a certain amount of players before giving the green light.

Looking at SC VI numbers, that always has more players than DOA6 in tournaments and it's more appealing to the e-sports crowd ... what would do you expect for a DOA6 tournament? around 300 players in the best case?. Before doing that they would allow Smash melee being at EVO this year as well, it would bring way more players.

EVO Japan is another story and now there is an arcade version to try to appeal arcade players.
 
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