@
Kohlrak To add on to what to Ael said pressure in DOA comes from string delays and free cancelling in addition to frame advantage. If you didn't know what free cancelling is it is when you cut a string short before completing it. An example would be doing a simple
instead of a full string like
. When you free cancel strings many options become available. You can strike at another hit level or attempt a throw just to name a few. It is best to do this when a poke or move during a string leaves you at small disadvantage (in the case of Kokoro's
she is at -2 or 3 I believe) because that makes it harder for the opponent to react to your free cancel attempt and increases the chance of you scoring a counter hit if they decide to attack. Also if you are going to do free cancel offense and use strikes it is best to use your initial pokes because these are the pokes with the highest chance of scoring counter hits due to their speed. In Kokoro's case these are her
strings,
and
.
I'd like to see you try this in your session with Bushido.
Also you said you'd like to know when you can continue your offense. You can do so during free cancel offense and when you have your opponent stunned because you pick up frame advantage when you stun your opponent. You can also strike, specifically with your initial pokes, after making somebody block Kokoro's
and
or hitting them with her
since the latter two put the players in "neutral" which is a position where neither player has an offensive edge. You should also use your initial pokes when your opponent is at frame disadvantage because they are the most successful in scoring counter hits.
If you've any questions ask away. I'll answer them here and possibly be able to show you what I mean if I can get a chance to join you and Bushido.