You have to be in her Hiten stance. So 9P P+K 2THow the hell do I use her ground throw¿
She has a lot of different variations of them depending on what way the opponent is lying. Shame they're tricky to bait in a fight.
You have to be in her Hiten stance. So 9P P+K 2THow the hell do I use her ground throw¿
Just to follow up, really. I don't like that 9K forces you to go into Hiten though.I don't understand what the use of Hiten is after some moves like 9K or PP6P. She's weird but seems to require a lot of knowledge of her commands.
I don't understand what the use of Hiten is after some moves like 9K or PP6P. She's weird but seems to require a lot of knowledge of her commands.
yeah~hope you can make it.I think she sucks in wall combos,for nowI found some wall specific combos from her Super Throw.
Damage is Hi-Counter. This is the highest I found, and I didn't test Alpha.
Lights: , , , (90 plus Wall)
Mid-weight: , , (86 plus Wall)
Heavies: , , (83 plus Wall)
It'd be nice if the last hit of didn't hit walls. I was derping my ass off trying to find a decent combo that didn't hit walls.
On another note, you get a free ground grab after on BT, and . Shame that the grab isn't more useful, some of those animations are neat.
Good 66K.P+K - Hiten PP - 2K setup although the launch from it is not guaranteed and the 2T also not. But good combo for opponents who don't slow escape or don't tech roll. Btw I would say 214P is a pretty good launcher too as she can transition into Hiten stance.Her best launchers seem to be
3P: you'd be surpised at how slow this seems but i've gotten away with it ALOOOOOOOTTTTTT it's her fastest launcher in terms of sit-down stuns with no SE on her you are just looking for 2/1 guess damage ( *LAUNCH*)
H+K: Isn't it good to have kicks AND punches for launchers? I think so, make sure to use this everyone and awhile outside of a CB so have a decent/minimum mixup
8K: amazing tool, its a high crush I believe I even beat out Tengu's P+K(fan slap) with she ducks low at the beginning and does what appears to be a high kick?
4K I mainly use when victory is assured and small combos like CB 4K !AirThrow! would do the trick or go for it's variant PK for a good launch (CH mainly)
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starter combos!
() *SIT DOWN STUN* *LAUNCH* () *STANCE*
*Side note is that her best mix-up so far is FAN SLAP () it's a fast move that stuns the opponent on NM meaning you can bait a grab or try and guess the counter and go for a launch*
most damaging combo I found for her 41236T is
() this works on Kasumi so im assuming light/mid weight but I have trouble getting it online so probably useless MORE TO COMEEEE