So after 130 Levels of The Abyss… I think the boss distribution is pretty odd, since they are hand placed and not random. For instance there is only one Mysterious Samurai from Level 1-110 and the Levels 111-120 contain him 3 times, or you fight the same boss almost back to back (Boss A, Boss B, Boss A again). Doesn't really matter in the end, but I think they could spread the bosses they have more evenly. The first Jin Hayabusa is at Level 124, by then you fought other bosses up to 8 times…
Looks like the last fixed Smithing Text is at Level 108 (first Dual Boss fight). It's the Frolicking Cat Kabuto and like the Blacksmith's Hammer only used to upgrade you gear, since it has fixed “Inherit + Value”.
Given that there are still a few issues with The Abyss (I think Yokai Realm with a Companion still doesn't work properly and you can do some weird stuff with defilement), I'd assume there will be (at least) on more patch for the PS4 when the complete edition (in Japan) comes out. Anyone thinks they will make some changes to the base game/Way of the Samurai?
I noticed that they added some DLC enemies to WotSam, when I did the “speedrun titles” (like the Fox Spirits, Fox mask Onmyogi, Kusa Yoki) Maybe they will make a few more simple enemies? (there are still no simple Odachi humans, but they added simple Tonfa Ninja) Or Maybe they will make the progression curve smoother for the Complete edition e.g. you get access to Divines after finishing Bloodshed's End and unlock NG+ at that point, but in turn have all requirements grow slower. It's a bit messed up atm… if you finish the DLC you are basically overgeared for the first 4 regions of NG+.
I also think they didn't expect people to clear all 999 floors of The Abyss so fast, so maybe they will add a few more and really go all out… like Maria, Jin, Okatsu triple boss fight, or something along those lines lol