What does the Everlasting Ki stat actually do? Prevents the “out of Ki cough” (with given probability), if you get hit, right? It's not like you can keep attacking, while out of Ki…as far as I know.
Does the stat appear on all pieces? I've only seen it on boots so far (edit: oh just got pants with the stat as well), so you might need an inheritable one (and that's not such a great stat for cross gear type inheritance imo)
Talking about inheritance… what's the opinion over here on the changes to Revenant “trading”?
Player Revenants in Way of the Demon will no longer drop gear with it's original stats, instead rolls will be randomized, so you can no longer share your gear with good (inheritable) rolls and you can't farm revenants for such gear either.
Not sure if it's actually gone though, since player revenant gear in Way of the Strong is definitely NOT randomized… so unless high level players can't drop their revs in Way of the Strong anymore, I have no clue what the problem actually is.
If you can no longer farm gear with rare rolls, it obviously makes properly rolled equipment (even) harder to obtain, though I still think that pulling the plug on this is fine (if they even did). While the original idea was neat, the somewhat naive implementation made it too easy to exploit… people basically used the system as a way to duplicate items, which was not the intended purpose.
And the real issue here is that re-rolling is such a pain, I'd rather have them address that issue… they should probably try to make the re-forging less opaque and confusing for Nioh 2 (or an Ultimate version), but I think introducing a few new mats for reforging that effectively limit the re-roll pool would do the trick for now. E.g. Spirit Iron Fragments have the full pool, Chunks only uncommon and above, Divine Fragments only rare and above, Anima stones only PvP rolls. Looks like restructuring the current system a bit might be good enough.